3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.
3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.
Frogger project going forward
Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]
Frogger project going forward
Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942”. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942”. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942″. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942″. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]
Game Programming III – Blog Post 4
I’ll have to apologize for not posting in two weeks. Truthfully I’ve had a bit of a Writer’s Block so to speak, I really haven’t gotten anything really important done in quite some time. Now that I have the entire Christmas weekend at my disposal I should be able to do some work. Anyway, onto the stuff that I’ve actually been doing this week.
So, we started development of the third assignment which is a 3D game. I will have […]
Game Programming III – Blog Post 4
I’ll have to apologize for not posting in two weeks. Truthfully I’ve had a bit of a Writer’s Block so to speak, I really haven’t gotten anything really important done in quite some time. Now that I have the entire Christmas weekend at my disposal I should be able to do some work. Anyway, onto the stuff that I’ve actually been doing this week.
So, we started development of the third assignment which is a 3D game. I will have […]
Networking (Week 50 + Week 51)
Where do I start?Well I started with assignment 3 last week, which consists of making a 3D game using DirectX. I became so overwhelmed (and still am) by the task that I basically did nothing for two weeks! Sure I read about programming patterns and networking and I did dibble in some network programming.
So that’s why I have no blog post from last week. I didn’t do anything worth blogging about. So a few days ago I finally started working […]
Networking (Week 50 + Week 51)
Where do I start?Well I started with assignment 3 last week, which consists of making a 3D game using DirectX. I became so overwhelmed (and still am) by the task that I basically did nothing for two weeks! Sure I read about programming patterns and networking and I did dibble in some network programming.
So that’s why I have no blog post from last week. I didn’t do anything worth blogging about. So a few days ago I finally started working […]
Pacman begins
Due to me going home over the holidays and internet problems this post is a bit late.
The pacman project is coming starting to take ground. I can not say that i understand everything that im writing over from the arkanoid exercise, but hell, as long as it works im happy.
It took me 20 mins to find a missing letter in the code and it almost made me punch the screen. Really jolly.
more confusion friday.
Pacman begins
Due to me going home over the holidays and internet problems this post is a bit late.
The pacman project is coming starting to take ground. I can not say that i understand everything that im writing over from the arkanoid exercise, but hell, as long as it works im happy.
It took me 20 mins to find a missing letter in the code and it almost made me punch the screen. Really jolly.
more confusion friday.
Nothing much
Actually started work properly today, sort of.
I got a updated version of the project from Martin which included the game object class and the player class which inherits from the game object class. With this I was able to add the preliminary variables and functionality to the player class.
We had to send the entire project in a zip file rather than use SourceTree due to issues with committing, our list of commits and branches is a complete mess right now.
Tomorrow […]
Nothing much
Actually started work properly today, sort of.
I got a updated version of the project from Martin which included the game object class and the player class which inherits from the game object class. With this I was able to add the preliminary variables and functionality to the player class.
We had to send the entire project in a zip file rather than use SourceTree due to issues with committing, our list of commits and branches is a complete mess right now.
Tomorrow […]
Game programming I – Week 6
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]
Game programming I – Week 6
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]