Week 4, Game design

This is the 4th week of our group project and 3rd week using scrum. For those who are not familiar with the scrum method, it is a way of planning projects by breaking them down in to smaller parts and making weekly deadlines. This also helps noticing where problems start to stack up and where deadlines needs to be changed. The team using scrum estimates their work hours and then see how long it actually took when finished. This way […]

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Program: Graphics

Week 4, Game design

This is the 4th week of our group project and 3rd week using scrum. For those who are not familiar with the scrum method, it is a way of planning projects by breaking them down in to smaller parts and making weekly deadlines. This also helps noticing where problems start to stack up and where deadlines needs to be changed. The team using scrum estimates their work hours and then see how long it actually took when finished. This way […]

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Program: Graphics

Game Development – Introduction: Week 2

So week 2! During week 2 we continued working on our Scrum-document and worked on a visual style for the game.
We decided to go for a tropical theme for our game partially so that we could draw on themes like the exploitation of rainforests and the era of colonization and partially because it would allow us to work with very saturated colors for the plants and protagonist and contrast against the enemy side’s metallic shades of grey and brown.
We needed to pick a style that […]

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Program: Graphics

Game Development – Introduction: Week 2

So week 2! During week 2 we continued working on our Scrum-document and worked on a visual style for the game.
We decided to go for a tropical theme for our game partially so that we could draw on themes like the exploitation of rainforests and the era of colonization and partially because it would allow us to work with very saturated colors for the plants and protagonist and contrast against the enemy side’s metallic shades of grey and brown.
We needed to pick a style that […]

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Program: Graphics

Projektiler och sådant


Jag tog på mig uppgiften att bygga torn och projektilklasser.
Till att börja med kan jag konstatera att jag till en början gapade efter för mycket. I fredags fick jag reda på att vi skulle visa upp något på måndagen, vilket ledde till en hel del panik och för lite sömn under helgen. I slutändan hann jag endå inte skriva klart dem.
Sedan kan jag också konstatera att man inte ska gapa efter för lite. Efter vårt möte på måndagen hade […]

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Program: Programming

Projektiler och sådant


Jag tog på mig uppgiften att bygga torn och projektilklasser.
Till att börja med kan jag konstatera att jag till en början gapade efter för mycket. I fredags fick jag reda på att vi skulle visa upp något på måndagen, vilket ledde till en hel del panik och för lite sömn under helgen. I slutändan hann jag endå inte skriva klart dem.
Sedan kan jag också konstatera att man inte ska gapa efter för lite. Efter vårt möte på måndagen hade […]

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Program: Programming

Progressing in colors

Hi!
I have been busy with a lot of schoolwork lately, doing different assignments and not much of them are aesthetic things which I could  present here.
I am working hard right now on a concept and hope that I get a “green light” to do it, I have failed this far to get it done right and still are struggling with it. The thing is that I have a hard time explaining it in English so that it can become understandable.
Anyways, I have […]

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Program: Programming

Progressing in colors

Hi!
I have been busy with a lot of schoolwork lately, doing different assignments and not much of them are aesthetic things which I could  present here.
I am working hard right now on a concept and hope that I get a “green light” to do it, I have failed this far to get it done right and still are struggling with it. The thing is that I have a hard time explaining it in English so that it can become understandable.
Anyways, I have […]

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Program: Programming

2D-Graphics, Theory and Application II: Week 1 + Week 2

First week in the new graphics course! We pretty much picked up where we left it off with 2D-Graphics, Theory and Application I.
Week 1:
The first week consisted of repeating some perspective practices. For our home assignment that week we had to first, draw our kitchen in either 1- or 2-point-perspective and then redesign it according to an existing IP. I have to admit that with the project taking up so much of our time and with the assignments being more […]

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Program: Graphics

2D-Graphics, Theory and Application II: Week 1 + Week 2

First week in the new graphics course! We pretty much picked up where we left it off with 2D-Graphics, Theory and Application I.
Week 1:
The first week consisted of repeating some perspective practices. For our home assignment that week we had to first, draw our kitchen in either 1- or 2-point-perspective and then redesign it according to an existing IP. I have to admit that with the project taking up so much of our time and with the assignments being more […]

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Program: Graphics

Psst

lets see if this work… yea

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Program: Graphics

Psst

lets see if this work… yea

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Program: Graphics

Yea

Pssst

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Program: Graphics

Yea

Pssst

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Program: Graphics

Ambient Pressure – Second week

This was the first week we really started working seriously on the game, after choosing the concept last week. We met our Scrum Master on Monday morning and started assigning everyone tasks for this week. My job this week was to create concept art for the game; of the characters, the game in general and such.
The game is about a diver who’s on a mission to find out what’s going on with the underwater life in a specific place, there’s been […]

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Program: Graphics

Ambient Pressure – Second week

This was the first week we really started working seriously on the game, after choosing the concept last week. We met our Scrum Master on Monday morning and started assigning everyone tasks for this week. My job this week was to create concept art for the game; of the characters, the game in general and such.
The game is about a diver who’s on a mission to find out what’s going on with the underwater life in a specific place, there’s been […]

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Program: Graphics

Game Development – Introduction: Week 1

New course, new project!
Our big assignment in this 10 weeks long course is to turn one of the concepts that were made by all students during the previous course into a playable game while using the Scrum-framework for project management.
Our milestones for this project are:
———————————————————————————————–
Week 1 (19th January – 25th January):
– No hand-ins
Week 2 (26th January – 1st February):
– Write down feature definitions for our intended game and breaking these down into concrete tasks for code, art, audio and […]

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Program: Graphics

Game Development – Introduction: Week 1

New course, new project!
Our big assignment in this 10 weeks long course is to turn one of the concepts that were made by all students during the previous course into a playable game while using the Scrum-framework for project management.
Our milestones for this project are:
———————————————————————————————–
Week 1 (19th January – 25th January):
– No hand-ins
Week 2 (26th January – 1st February):
– Write down feature definitions for our intended game and breaking these down into concrete tasks for code, art, audio and […]

/ Comments Off on Game Development – Introduction: Week 1
Program: Graphics

Week 1 and 2 of Introduction to Game Development

At the moment of writing, we have reached the end of the second week of Introduction to Game Development.
During these weeks, me and my team have chosen a game to develop, writen a scrum plan and started working on the design document.
The Game and the team:
Me and my team chose the game “Green Warden”, a top down (faux isometric) tower defense game where the player also controls an avatar that can join in the fight. The game has a mechanic […]

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Program: Graphics

Week 1 and 2 of Introduction to Game Development

At the moment of writing, we have reached the end of the second week of Introduction to Game Development.
During these weeks, me and my team have chosen a game to develop, writen a scrum plan and started working on the design document.
The Game and the team:
Me and my team chose the game “Green Warden”, a top down (faux isometric) tower defense game where the player also controls an avatar that can join in the fight. The game has a mechanic […]

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Program: Graphics

Green Warden – week two

I thought I’d just make a quick update with some concept art I’ve made so far!
The bad guys in our game are goblins who wants to destroy the forest you’re defending. For a while I wanted it to be robots instead of goblins, mostly because I thought it would increase the feeling of them not belonging in the forest. (But also because wheels are easier to animate than legs…)

After that I started drawing goblins instead. We currently have four different enemy […]

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Program: Graphics

Green Warden – week two

I thought I’d just make a quick update with some concept art I’ve made so far!
The bad guys in our game are goblins who wants to destroy the forest you’re defending. For a while I wanted it to be robots instead of goblins, mostly because I thought it would increase the feeling of them not belonging in the forest. (But also because wheels are easier to animate than legs…)

After that I started drawing goblins instead. We currently have four different enemy […]

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Program: Graphics

Second Week of Teamwork

During the second week of the project, we worked with our respective assigments. I worked with the concept art on the mole, as well as making a first sprite of it for the game. However, it wasn’t approved by Oskar, the Lead Art, and after two more attempts we decided that I should do a sketch of the mole and send it to him. I should be finished with it by the weekend.
I’m quite bad at drawing and building up […]

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Program: Graphics

Second Week of Teamwork

During the second week of the project, we worked with our respective assigments. I worked with the concept art on the mole, as well as making a first sprite of it for the game. However, it wasn’t approved by Oskar, the Lead Art, and after two more attempts we decided that I should do a sketch of the mole and send it to him. I should be finished with it by the weekend.
I’m quite bad at drawing and building up […]

/ Comments Off on Second Week of Teamwork
Program: Graphics