We keep setting up
Since the last blog post we have finished our first sprint, maybe not with flying colors but we came through in the end. On the Friday we discovered that the project was unable to build due to issues with how our version control program writes into some files and because we had made foolish attempts at changing our folder structure which completely destroyed every reference in the entire project. I eventually solved it by creating a new project and copying […]
We keep setting up
Since the last blog post we have finished our first sprint, maybe not with flying colors but we came through in the end. On the Friday we discovered that the project was unable to build due to issues with how our version control program writes into some files and because we had made foolish attempts at changing our folder structure which completely destroyed every reference in the entire project. I eventually solved it by creating a new project and copying […]
Lighting Assignment
I posted a painting of a boy and a wolf in a snowy mountain landscape a while ago, I just finished with the lighting of it and handed the assignment in. The snow in general was a really tough challenge, just trying to figure out how the light would react to it. The trees and forest parts were also a big challenge, in the foreground especially for how to make them look detailed when they are covered in snow which […]
Lighting Assignment
I posted a painting of a boy and a wolf in a snowy mountain landscape a while ago, I just finished with the lighting of it and handed the assignment in. The snow in general was a really tough challenge, just trying to figure out how the light would react to it. The trees and forest parts were also a big challenge, in the foreground especially for how to make them look detailed when they are covered in snow which […]
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Practice, practice
Hello there again! I will soon update the blog on my 3D progress. I thought I would upload some of my practice from yesterday meanwhile. I really need to learn the use of colors and putting highlights and shadows on objects. I have the vision, but it is not always so easy to apply. What I mean with that is that you know what you want it to look like, but not the process of getting there, tools, colors, layers, […]
Practice, practice
Hello there again! I will soon update the blog on my 3D progress. I thought I would upload some of my practice from yesterday meanwhile. I really need to learn the use of colors and putting highlights and shadows on objects. I have the vision, but it is not always so easy to apply. What I mean with that is that you know what you want it to look like, but not the process of getting there, tools, colors, layers, […]
Shoulders
I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate. I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate.
Shoulders
Character modeling & board games pt 1
So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:
So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]
Character modeling & board games pt 1
So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:
So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
All work and no blogging
I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]
All work and no blogging
I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]
Problems
Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]
Problems
Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]
Finished desk & starting character model
Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:
In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.
He’s making mischief as […]
Finished desk & starting character model
Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:
In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.
He’s making mischief as […]
Naar, Lets do it again!
Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]
Naar, Lets do it again!
Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]