Browsing 'Project Management':
Working together physically is more rewarding than working from home as a group.
Me and my group members have noticed that it is far more superior to work together in school as a group than sitting at home using skype as our main communication. Our group tries to meet up as much as possible. In general we manage to meet up and work around 4 times a week. We book a room and then just sit down and work together and discuss, even on days we normally have no lectures.
We decide over slack […]
Working together physically is more rewarding than working from home as a group.
Me and my group members have noticed that it is far more superior to work together in school as a group than sitting at home using skype as our main communication. Our group tries to meet up as much as possible. In general we manage to meet up and work around 4 times a week. We book a room and then just sit down and work together and discuss, even on days we normally have no lectures.
We decide over slack […]
Game Design 2 – Sound design of the GUI (Team Leviathan)
Author : Arnaud Mimoun
The assets that I am going to review this week are the 3 sounds of our Menu.
There a sound for when you are pressing a button of the menu
One for when you are going back on the menu
And finally one for when you launch the game
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like all the sounds in our […]
Game Design 2 – Sound design of the GUI (Team Leviathan)
Author : Arnaud Mimoun
The assets that I am going to review this week are the 3 sounds of our Menu.
There a sound for when you are pressing a button of the menu
One for when you are going back on the menu
And finally one for when you launch the game
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like all the sounds in our […]
Välkommen till min nya blogg!
Mitt första inlägg.
Designing, Boss numbero uno: The Moray
The locked screen in the selfish game was a big problem for our group. It leads us to focus on the wave pattern of the enemy since they brought the only challenges in the game. We then came up with the idea of a boss that works pretty much like snake. with a slight pre-warning the boss swim across the screen in a specific pattern and the remain there for a period, blocking the player from accessing certain parts of […]
Designing, Boss numbero uno: The Moray
The locked screen in the selfish game was a big problem for our group. It leads us to focus on the wave pattern of the enemy since they brought the only challenges in the game. We then came up with the idea of a boss that works pretty much like snake. with a slight pre-warning the boss swim across the screen in a specific pattern and the remain there for a period, blocking the player from accessing certain parts of […]
First blog post, Let’s get started
This week I worked with Particles in Unity. I was trying to make a little cloud poof for the enemies to disappear behind once shot. It was difficult to keep the little cloud from spreading out, and to make the cloud stay close. There was also the problem of making the cloud image show up. After several hours of looking it up, screaming, yelling and slamming my mouse against the mousepad, I finally got it to work. Then I replicated […]
First blog post, Let’s get started
This week I worked with Particles in Unity. I was trying to make a little cloud poof for the enemies to disappear behind once shot. It was difficult to keep the little cloud from spreading out, and to make the cloud stay close. There was also the problem of making the cloud image show up. After several hours of looking it up, screaming, yelling and slamming my mouse against the mousepad, I finally got it to work. Then I replicated […]
First Post
Welcome to my blog.
For this first post I will write about group dynamics and project work.
Working on a project for me has been a big eye opener compared to other work I have done before and it has forced me to learn.
Before I came to this school I didn’t really think that there were models for how projects should be executed or models for how to organize them. In fact I thought that most projects relied mostly on that people […]
First Post
Welcome to my blog.
For this first post I will write about group dynamics and project work.
Working on a project for me has been a big eye opener compared to other work I have done before and it has forced me to learn.
Before I came to this school I didn’t really think that there were models for how projects should be executed or models for how to organize them. In fact I thought that most projects relied mostly on that people […]
#1 What the hell do you do when you start losing team members?
Dear readers, my name is Kim Ohlsson and I’m going to write about the project that my team Onmoraki and I are working on. We are supposed to create a space shooter game in based on one of the concepts created in the earlier course. We are supposed to plan our game the first two (2) weeks, go in to production for seven (7) weeks and finish with a PM the last week. As the producer of the project I […]
#1 What the hell do you do when you start losing team members?
Dear readers, my name is Kim Ohlsson and I’m going to write about the project that my team Onmoraki and I are working on. We are supposed to create a space shooter game in based on one of the concepts created in the earlier course. We are supposed to plan our game the first two (2) weeks, go in to production for seven (7) weeks and finish with a PM the last week. As the producer of the project I […]
Managing a Game Project, week 1
SCRUM
The first week i started out to explain to the group what SCRUM is in more detail. I also explained how we were going to use it togheter with the game concept document we choosed. With this i also got help from Joel.P who has been though some SCRUM in design class with Adam Mayes.
What?
I explained for the group what SCRUM is. I started with the basics like were SCRUM came from and how it got invented. This didnt really matter […]
Managing a Game Project, week 1
SCRUM
The first week i started out to explain to the group what SCRUM is in more detail. I also explained how we were going to use it togheter with the game concept document we choosed. With this i also got help from Joel.P who has been though some SCRUM in design class with Adam Mayes.
What?
I explained for the group what SCRUM is. I started with the basics like were SCRUM came from and how it got invented. This didnt really matter […]