Browsing 'Project Management':
Week 5
Compilation of playtest reviews
Last week we had a playtesting session where all the groups had the opportunity to get the opinions of other students about their games. My group and I had prepared a short survey for the play testers to fill in, and this week I did a compilation of the answers to give us an overview of what we have done good and what we must improve. By doing this I hope it will be easier for us […]
Week 5
Compilation of playtest reviews
Last week we had a playtesting session where all the groups had the opportunity to get the opinions of other students about their games. My group and I had prepared a short survey for the play testers to fill in, and this week I did a compilation of the answers to give us an overview of what we have done good and what we must improve. By doing this I hope it will be easier for us […]
Game Design 2 – Sound design of the player taking damage (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like […]
Game Design 2 – Sound design of the player taking damage (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like […]
Presenting Your Game
Hello. In this post I will talk about presenting your game, in this case for the Alpha milestone, in a way that connects with your game in terms of visuals and mechanics. If you would like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we received from our teacher when first introduced to a project methodology called Scrum and “Designing […]
Presenting Your Game
Hello. In this post I will talk about presenting your game, in this case for the Alpha milestone, in a way that connects with your game in terms of visuals and mechanics. If you would like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we received from our teacher when first introduced to a project methodology called Scrum and “Designing […]
Plans for the Beta
Preliminary Assets and Artifacts for the boss fight
Sup,
Now that the presentation of the Alpha was out of the way it was time to prepare for the Beta.
It is of utmost importance that we have all our features done by the end of next week because that is when the feature freeze occurs.
So when returning to working with the Beta we took a look at the Product Backlog which should show everything we want to include into our game. The problem […]
Plans for the Beta
Preliminary Assets and Artifacts for the boss fight
Sup,
Now that the presentation of the Alpha was out of the way it was time to prepare for the Beta.
It is of utmost importance that we have all our features done by the end of next week because that is when the feature freeze occurs.
So when returning to working with the Beta we took a look at the Product Backlog which should show everything we want to include into our game. The problem […]
Fixing a glitchy background.
Hello readers(and Mikael), last week I wrote I was going to write about the sprint reviews but I decided not to. Instead I will write how I was working with tracking down, and smashing a bug that was occurring in our latest build.
After the second week we successfully implemented a scrolling background in the game. The scrolling background purpose is to feel like the background is always moving in a set direction. In this case we put two identical pictures on […]
Fixing a glitchy background.
Hello readers(and Mikael), last week I wrote I was going to write about the sprint reviews but I decided not to. Instead I will write how I was working with tracking down, and smashing a bug that was occurring in our latest build.
After the second week we successfully implemented a scrolling background in the game. The scrolling background purpose is to feel like the background is always moving in a set direction. In this case we put two identical pictures on […]
Meeting aka Stand ups
Meeting
Today I am going to talk about the meeting in general. Recently, like many other teams, our group gathered up almost everyday. Actually meeting can be defined in various names and types. For instance, by the formation or people that participate a meeting can be called ‘stakeholders meeting’ or ‘daily stand ups’. What our group is doing is daily stand ups.
To explain more about daily stand ups, according to Wikipedia it is ‘a meeting in which attendees typically participate […]
Meeting aka Stand ups
Meeting
Today I am going to talk about the meeting in general. Recently, like many other teams, our group gathered up almost everyday. Actually meeting can be defined in various names and types. For instance, by the formation or people that participate a meeting can be called ‘stakeholders meeting’ or ‘daily stand ups’. What our group is doing is daily stand ups.
To explain more about daily stand ups, according to Wikipedia it is ‘a meeting in which attendees typically participate […]
Blog Post #3 – The importance of team building
Hello and welcome to this weeks Blog post! After having presented the Alpha version of our game, which now got renamed to Burning Hunt, my team and I are now focusing on adding the remaining artefacts. Those have to be implemented until the 5th of March for the Beta presentation. Since there is not a lot of time remaining, it can happen quite easily for members, in pretty much any team, to get stressed out. This not only results in the project […]
Blog Post #3 – The importance of team building
Hello and welcome to this weeks Blog post! After having presented the Alpha version of our game, which now got renamed to Burning Hunt, my team and I are now focusing on adding the remaining artefacts. Those have to be implemented until the 5th of March for the Beta presentation. Since there is not a lot of time remaining, it can happen quite easily for members, in pretty much any team, to get stressed out. This not only results in the project […]
Alpha Presentation
Last week, on Thursday the 16th, my group and I completed one of our main milestones: the alpha presentation. The goal was to present everything we came up with until that point in our game and receive feedback and tips both from the teachers and the other students.
At the same time, we were required to answer a few questions, such as:
The concept we decided to go for and why we chose it
How we interpret the concept
Things that we were either […]
Alpha Presentation
Last week, on Thursday the 16th, my group and I completed one of our main milestones: the alpha presentation. The goal was to present everything we came up with until that point in our game and receive feedback and tips both from the teachers and the other students.
At the same time, we were required to answer a few questions, such as:
The concept we decided to go for and why we chose it
How we interpret the concept
Things that we were either […]
Preparing to Play
On Monday the 27th if February, 2017, we are provided a second chance for other game design students to try our game and give feedback. The last play-testing session was not prepared accordingly and this time I wish to improve. We did however gather a lot of valuable and constructive feedback which the group tried to remedy. I wish to gather data from the play-testing on how we succeeded in that and on possible new flaws.
The first thing that was […]
Preparing to Play
On Monday the 27th if February, 2017, we are provided a second chance for other game design students to try our game and give feedback. The last play-testing session was not prepared accordingly and this time I wish to improve. We did however gather a lot of valuable and constructive feedback which the group tried to remedy. I wish to gather data from the play-testing on how we succeeded in that and on possible new flaws.
The first thing that was […]
Drawing level assets
Hello!
The Beta is approaching rapidly, and our game is staring to take shape. However, there is still a lot of work to be done. We are currently in a phase of our game production were the graphical aspects must catch up to the rest of the project. The visuals are not yet where we would like them to be, and a lot of our graphics is currently just placeholders.
That is why I choose to take on some of the graphics […]
Drawing level assets
Hello!
The Beta is approaching rapidly, and our game is staring to take shape. However, there is still a lot of work to be done. We are currently in a phase of our game production were the graphical aspects must catch up to the rest of the project. The visuals are not yet where we would like them to be, and a lot of our graphics is currently just placeholders.
That is why I choose to take on some of the graphics […]
Preparing for game testing and making a Survey
So the beta deadline is coming up and we have a playtest session before that. To get the most out of the playtest you must have a thought behind what you want the testers to test. To get the most value we have prepared a survey that the play tester can do after he /she played our game. Making surveys is a balancing act between not being too long so the tester doesn’t care at the end and just want […]
Preparing for game testing and making a Survey
So the beta deadline is coming up and we have a playtest session before that. To get the most out of the playtest you must have a thought behind what you want the testers to test. To get the most value we have prepared a survey that the play tester can do after he /she played our game. Making surveys is a balancing act between not being too long so the tester doesn’t care at the end and just want […]
Back to the backlog
After finishing the Alpha and receiving a pass on all the requirements for our game, we have now headed back into game production development to make sure we pass the Beta requirements. The beta is our next production milestone which means that the game should have all playable features completed.
As we have recently started to work again we noticed quickly that our Sprint plans have started slowly but surely started to deviate from the product backlog. The backlog has not […]
Back to the backlog
After finishing the Alpha and receiving a pass on all the requirements for our game, we have now headed back into game production development to make sure we pass the Beta requirements. The beta is our next production milestone which means that the game should have all playable features completed.
As we have recently started to work again we noticed quickly that our Sprint plans have started slowly but surely started to deviate from the product backlog. The backlog has not […]