Browsing 'Project Management':

Making some sound

For this week, I have been working on the background soundtrack for Umibozu. Since the game we are aiming to create is supposed to be uncomfortable and mysterious, music wasn’t necessarily something we wanted. Instead I decided to try and keep the soundtrack somewhat ambient, with the odd uptick in certain sounds. I encountered some issues with saving the project in Audacity (the music editor I use). Eventually I managed to fix it, but this took up a significant amount […]

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Making some sound

For this week, I have been working on the background soundtrack for Umibozu. Since the game we are aiming to create is supposed to be uncomfortable and mysterious, music wasn’t necessarily something we wanted. Instead I decided to try and keep the soundtrack somewhat ambient, with the odd uptick in certain sounds. I encountered some issues with saving the project in Audacity (the music editor I use). Eventually I managed to fix it, but this took up a significant amount […]

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Blog #2: Balancing sounds in Unity

Hello and welcome to my second blog post!
I’m Léo, the project manager and Scrum Master of Team Wendigo. I am also responsible for sound in our game, “Umibōzu”. In today’s blog, I will talk about balancing sounds in Unity. What I mean by this, is making sure that the volume levels of implemented sound clips in the game are “just right”. The reason this is important is because the sounds should not affect the player to the point that they […]

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Blog #2: Balancing sounds in Unity

Hello and welcome to my second blog post!
I’m Léo, the project manager and Scrum Master of Team Wendigo. I am also responsible for sound in our game, “Umibōzu”. In today’s blog, I will talk about balancing sounds in Unity. What I mean by this, is making sure that the volume levels of implemented sound clips in the game are “just right”. The reason this is important is because the sounds should not affect the player to the point that they […]

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One frustrating asset

Hi! Welcome to my second blog post
Today I will write about a task from previous week, (because it is more interesting to write about art assets than alpha presentation preparation that I did this week)
This asset has to do with the health and aether bar (which I wrote about in my first blog post) in a way that this is a power up indication animation! And the animation happens beside the bars. This animation will activate when you, as the […]

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One frustrating asset

Hi! Welcome to my second blog post
Today I will write about a task from previous week, (because it is more interesting to write about art assets than alpha presentation preparation that I did this week)
This asset has to do with the health and aether bar (which I wrote about in my first blog post) in a way that this is a power up indication animation! And the animation happens beside the bars. This animation will activate when you, as the […]

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Note about concept document


As soon as development team is requested to choose the concept document for their first video game, but which is not their own concept, it raises disputable questions about level of acceptance and obedience to the concept. What does the concept document require for developers and artists? How much does the concept limit creativity? How to apply MDA framework to the concept document? Why to follow the concept document? In brief, the concept document is an […]

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Note about concept document


As soon as development team is requested to choose the concept document for their first video game, but which is not their own concept, it raises disputable questions about level of acceptance and obedience to the concept. What does the concept document require for developers and artists? How much does the concept limit creativity? How to apply MDA framework to the concept document? Why to follow the concept document? In brief, the concept document is an […]

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Ithaqua group blogg

In our group we are working on a game called Aetherial. This game is basically moby dick in the sky with floating/flying enemies. You play as a ship that has to travel from the beginning to the end through a side scrolling environment that doesn’t stop until you get to the boss. I am managing an interesting group of people, who compared to some other groups actually works together very well. To start this blogg off i would like to […]

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Ithaqua group blogg

In our group we are working on a game called Aetherial. This game is basically moby dick in the sky with floating/flying enemies. You play as a ship that has to travel from the beginning to the end through a side scrolling environment that doesn’t stop until you get to the boss. I am managing an interesting group of people, who compared to some other groups actually works together very well. To start this blogg off i would like to […]

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Organizing Stand-Up Meetings

I have chosen to write about what is most likely my most significant task, properly structuring and planning our meetings. While I am not entirely sure that I have managed to properly structure each meeting, the Sprint Planning ones in particular, I am very satisfied with how I have now scheduled the meetings.
To give some very clear, concise context: The group should have a stand-up meeting within the same timeslot every day of the sprint, face-to-face. This was some headache […]

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Organizing Stand-Up Meetings

I have chosen to write about what is most likely my most significant task, properly structuring and planning our meetings. While I am not entirely sure that I have managed to properly structure each meeting, the Sprint Planning ones in particular, I am very satisfied with how I have now scheduled the meetings.
To give some very clear, concise context: The group should have a stand-up meeting within the same timeslot every day of the sprint, face-to-face. This was some headache […]

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Finding a suitable gameplay song

My goal for this week was to find a suitable background song that would be played during gameplay. The game is considered to be a children’s game, since the target group are 7 to 8 year old’s. Therefore, it is important the song communicates the right feeling to the target group. By using the MDA framework; focusing on the aesthetic goal, it was easier to find a suitable song for the game. By using MDA, I could find songs with […]

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Finding a suitable gameplay song

My goal for this week was to find a suitable background song that would be played during gameplay. The game is considered to be a children’s game, since the target group are 7 to 8 year old’s. Therefore, it is important the song communicates the right feeling to the target group. By using the MDA framework; focusing on the aesthetic goal, it was easier to find a suitable song for the game. By using MDA, I could find songs with […]

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Work Space

My team started making our first game during our Game Design studies at Campus Gotland. It’s a side scrolling shoot’em-up about Bees and it’s mainly for kids. The team consists of 6 members: 2 Programming minors, 2 Graphics minors, 1 Design minor and me, a Project Management minor. As a project manager I am concerned with the success of the project. The success of the project is undeniably tied to the success of the team. So really, I am interested […]

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Work Space

My team started making our first game during our Game Design studies at Campus Gotland. It’s a side scrolling shoot’em-up about Bees and it’s mainly for kids. The team consists of 6 members: 2 Programming minors, 2 Graphics minors, 1 Design minor and me, a Project Management minor. As a project manager I am concerned with the success of the project. The success of the project is undeniably tied to the success of the team. So really, I am interested […]

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Blog #1 – Scrum documentation

During my previous sprint, I have put a lot of focus and energy into writing, rearranging and organizing my group’s Scrum document to make sure that every member knew exactly was has to be done to finish the project, as well as to reduce time spent individually on browsing the backlog by each person involved in the project.
Firstly, I have gathered the group in order to collectively create a catalog of most artifacts which had to be included in the […]

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Blog #1 – Scrum documentation

During my previous sprint, I have put a lot of focus and energy into writing, rearranging and organizing my group’s Scrum document to make sure that every member knew exactly was has to be done to finish the project, as well as to reduce time spent individually on browsing the backlog by each person involved in the project.
Firstly, I have gathered the group in order to collectively create a catalog of most artifacts which had to be included in the […]

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Note about concept document

As soon as development team is requested to choose the concept document for their first video game, but which is not their own concept, it raises disputable questions about level of acceptance and obedience to the concept. What does the concept document require for developers and artists? How much does the concept limit creativity? How to apply MDA framework to the concept document? Why to follow the concept document? In brief, the concept document is an essential and multi-purpose document, […]

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Note about concept document

As soon as development team is requested to choose the concept document for their first video game, but which is not their own concept, it raises disputable questions about level of acceptance and obedience to the concept. What does the concept document require for developers and artists? How much does the concept limit creativity? How to apply MDA framework to the concept document? Why to follow the concept document? In brief, the concept document is an essential and multi-purpose document, […]

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Working on the Alpha presentation. Post 1

I decided to work on the Alpha presentation this week since the deadline for it is next week. I chose to work on this because as the project manager I don’t feel that I have a lot to contribute the group in terms of actually creating the game. After going over the instructions I began thinking of what the best way would be for preparing the group for the presentation. I am currently working on what to say during the […]

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Working on the Alpha presentation. Post 1

I decided to work on the Alpha presentation this week since the deadline for it is next week. I chose to work on this because as the project manager I don’t feel that I have a lot to contribute the group in terms of actually creating the game. After going over the instructions I began thinking of what the best way would be for preparing the group for the presentation. I am currently working on what to say during the […]

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1st post – Managing and organising the product backlog

These past two weeks me and my team have been working on developing a “shoot em up” game. We chose the concept document “Umibozu” which has a mysterious feeling as aesthetics. This is our first time developing a video game and each member finally has a chance to show their skills, which might be quite challenging since we have two and a half months to finish the game. My job is mainly to manage the team and to plan and […]

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1st post – Managing and organising the product backlog

These past two weeks me and my team have been working on developing a “shoot em up” game. We chose the concept document “Umibozu” which has a mysterious feeling as aesthetics. This is our first time developing a video game and each member finally has a chance to show their skills, which might be quite challenging since we have two and a half months to finish the game. My job is mainly to manage the team and to plan and […]

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