Browsing 'Programming': Posts from Game Design and Programming
Problem
Today we got yet another assignment which was to find a subject that might fit into a serious game. Then we should research it and find out its key issues/problems and then we should think how it could be implemented in a video game, and what the game could try and achieve. This is supposed to be written down in around 2-5 pages until friday, so I better find a subject… PRONTO.
My teacher sent me this as an example: http://www.darfurisdying.com/
PLAY […]
Problem
Today we got yet another assignment which was to find a subject that might fit into a serious game. Then we should research it and find out its key issues/problems and then we should think how it could be implemented in a video game, and what the game could try and achieve. This is supposed to be written down in around 2-5 pages until friday, so I better find a subject… PRONTO.
My teacher sent me this as an example: http://www.darfurisdying.com/
PLAY […]
Multiplication and addition through binary operations
In order to get more comfortable using bitwise operators such as & | ^ ~ in the course Advanced C++ 2 for games, we received our first sub-assignment. Performing multiplication and addition through binary operations only.
For addition we used the follow algorithm:
We have two integers, 39(0010 0111) and 23(0001 0111).
1. Perform XOR on them and store the results in a new integer we call sum. This will compare the bits of the integer and return a value were the […]
Multiplication and addition through binary operations
In order to get more comfortable using bitwise operators such as & | ^ ~ in the course Advanced C++ 2 for games, we received our first sub-assignment. Performing multiplication and addition through binary operations only.
For addition we used the follow algorithm:
We have two integers, 39(0010 0111) and 23(0001 0111).
1. Perform XOR on them and store the results in a new integer we call sum. This will compare the bits of the integer and return a value were the […]
Baby steps.
Testing out the new blog I’ve been setting up to use for school thingies. I haven’t really many things to discuss in this post other than I’m super stoked for the rest of the year, can’t wait until I can dig down in a pile of code again! I have been programming for about 4 years but nothing gaming related, mostly arranging numbers and names but hey, I gotta start somewhere right?
Baby steps.
Testing out the new blog I’ve been setting up to use for school thingies. I haven’t really many things to discuss in this post other than I’m super stoked for the rest of the year, can’t wait until I can dig down in a pile of code again! I have been programming for about 4 years but nothing gaming related, mostly arranging numbers and names but hey, I gotta start somewhere right?
Mechanics Design Final Product
This is my final resource design for my course Serious Games. Unfortunately, I could not find a way to post the xml file that will make the picture interactive meaning that you can’t run it 🙁
Anyway, the basic idea is that you start with 500 money that you can invest in 2 different options. Energy and property but you can’t invest in property unless you have water and electricity. So you start with investing in energy with which you […]
Mechanics Design Final Product
This is my final resource design for my course Serious Games. Unfortunately, I could not find a way to post the xml file that will make the picture interactive meaning that you can’t run it 🙁
Anyway, the basic idea is that you start with 500 money that you can invest in 2 different options. Energy and property but you can’t invest in property unless you have water and electricity. So you start with investing in energy with which you […]
Mechanics Design Final Product
This is my final resource design for my course Serious Games. Unfortunately, I could not find a way to post the xml file that will make the picture interactive meaning that you can’t run it 🙁
Anyway, the basic idea is that you start with 500 money that you can invest in 2 different options. Energy and property but you can’t invest in property unless you have water and electricity. So you start with investing in energy with which you […]
Mechanics Design Final Product
This is my final resource design for my course Serious Games. Unfortunately, I could not find a way to post the xml file that will make the picture interactive meaning that you can’t run it 🙁
Anyway, the basic idea is that you start with 500 money that you can invest in 2 different options. Energy and property but you can’t invest in property unless you have water and electricity. So you start with investing in energy with which you […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
Mechanics Design Progress
This is the progress I have done so far on my resource system. I think I have to add some things to make it a bit more of a resource game but I don’t want to overdo it. It’s a balancing act aswell, right now it’s just random numbers but if it was an actual game and if it should be based on real numbers it could be more precise. I am going to leave it a while and get […]
Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
Romeo and Juliet
An assignment during class today was to make a game with 2 star crossed lovers who has to die in the end, preferably suicide. You couldn’t play the star crossed lovers.
Our group thought of a game where you play as a prisoner on death row and you would try and get the help from your cellmate and a prison guard in order to escape. As it happens your cellmate and the guard are the star crossed lovers separated by rules […]
I’ve come to the right place
Damn, this is awesome!
I’m here in Visby to learn how to program games. Of what I’ve seen so far… this program seems soooo good. On the one hand I’ve got what seems to be VERY good teachers AND frequent guestlecturers, and on the other hand I’ve got a full class of 77 students that love games just as much as I do.
Right now we have a course in how to analyze games (and also some swedish course that I’d rather […]
I’ve come to the right place
Damn, this is awesome!
I’m here in Visby to learn how to program games. Of what I’ve seen so far… this program seems soooo good. On the one hand I’ve got what seems to be VERY good teachers AND frequent guestlecturers, and on the other hand I’ve got a full class of 77 students that love games just as much as I do.
Right now we have a course in how to analyze games (and also some swedish course that I’d rather […]
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.