Browsing 'Programming': Posts from Game Design and Programming
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]
Mandatory Testing
This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀
Mandatory Testing
This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀
Mandatory Testing
This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀
Mandatory Testing
This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀
Yeki Bod Yeki Nabod
In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.
Yeki Bod Yeki Nabod
In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.