Browsing 'Programming': Posts from Game Design and Programming
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
Programming Project, day 9
The code structure for selecting buttons in the main menu is re-done a bit and I added another MenuObject class called ButtonObject. All selections are done with the mouse right now, I’m planning to add the option to use the arrow keys on the keyboard as well. But firstly, I’ll start with adding the options menu. That’s tomorrow!
Today, I also added main menu music, a button selection sound AND for the game state, a game over countdown timer, a game over […]
Programming Project, day 9
The code structure for selecting buttons in the main menu is re-done a bit and I added another MenuObject class called ButtonObject. All selections are done with the mouse right now, I’m planning to add the option to use the arrow keys on the keyboard as well. But firstly, I’ll start with adding the options menu. That’s tomorrow!
Today, I also added main menu music, a button selection sound AND for the game state, a game over countdown timer, a game over […]
First Week, Programming Project
I and Andée have sorted the work, so that we can work on different parts of the game.
This week i have been working on:
Level/draw the map.
Input. Mouse and the ESC button will be used in the game.
And i will continue to work on the tower placement.
First Week, Programming Project
I and Andée have sorted the work, so that we can work on different parts of the game.
This week i have been working on:
Level/draw the map.
Input. Mouse and the ESC button will be used in the game.
And i will continue to work on the tower placement.
Game Programming I – Assignment day 7
Working on an input function so we can move the player around on the screen with either WASD or the arrows on the keyboard.
Game Programming I – Assignment day 7
Working on an input function so we can move the player around on the screen with either WASD or the arrows on the keyboard.
Having problems
Trying to put in a Statemanager in the engine but it will not work have read more about , or else I am going be stuck. -_-
Having problems
Trying to put in a Statemanager in the engine but it will not work have read more about , or else I am going be stuck. -_-
Today Anthon and I discussed the project plan and some of the game mechanics, and how we are going to execute them. I had to rewrite my design-pages in word, because I don’t have access to a scanner and my hand writing is atrocious. We have also discussed what kind of header-files and .cpp files we will need, and we will get to work tomorrow.
Filed under: Uncategorized
Today Anthon and I discussed the project plan and some of the game mechanics, and how we are going to execute them. I had to rewrite my design-pages in word, because I don’t have access to a scanner and my hand writing is atrocious. We have also discussed what kind of header-files and .cpp files we will need, and we will get to work tomorrow.
Filed under: Uncategorized
Project Plan
Project plan
Name: ArkanoidTeam members: Anthon Fredriksson and Laban melanderDeadline: 2014 January 19thGame genre: Arkanoid, Arcade
A simple arkanoid game that has one paddle, multiple balls and multiple bricks with different levels. You start with one ball and you have to destroy all of the blocks to reach to the next level. Sometimes when you destroy a block, a drop will spawn and you get some advantages when you pick it up.
Blocks:9 different. the lowest has 1 level(destroys on one hit) and […]
Project Plan
Project plan
Name: ArkanoidTeam members: Anthon Fredriksson and Laban melanderDeadline: 2014 January 19thGame genre: Arkanoid, Arcade
A simple arkanoid game that has one paddle, multiple balls and multiple bricks with different levels. You start with one ball and you have to destroy all of the blocks to reach to the next level. Sometimes when you destroy a block, a drop will spawn and you get some advantages when you pick it up.
Blocks:9 different. the lowest has 1 level(destroys on one hit) and […]
Programming Project, day 8
The menu state now works with mouse input, you are able to click the “play” and “quit” buttons with the left mouse button. It’s extremely hard-coded (the hardcoded parts are the width and height of all menuobjects and also which menu objects are being pressed. right now the program is checking the for-loop order of the menuobject vector in the menuobjectmanager to determine what object is being pressed), but I’ll get on it tomorrow.
Even programmers need to sleep damn it!
Didn’t […]
Programming Project, day 8
The menu state now works with mouse input, you are able to click the “play” and “quit” buttons with the left mouse button. It’s extremely hard-coded (the hardcoded parts are the width and height of all menuobjects and also which menu objects are being pressed. right now the program is checking the for-loop order of the menuobject vector in the menuobjectmanager to determine what object is being pressed), but I’ll get on it tomorrow.
Even programmers need to sleep damn it!
Didn’t […]
Frogger Dev. Post 02
Slow day today. I finished most of the work on the Statemanager & co. so we now have a Loadstate, Menustate and Gamestate (Although, they don’t actually do much at the moment…) and a Draw Manager.
I had some trouble figuring out how the States Update functions were going to be able to access all of the Game Objects in the Engine but in the end I managed by making a Game Object Manager to use with the update function and […]
Frogger Dev. Post 02
Slow day today. I finished most of the work on the Statemanager & co. so we now have a Loadstate, Menustate and Gamestate (Although, they don’t actually do much at the moment…) and a Draw Manager.
I had some trouble figuring out how the States Update functions were going to be able to access all of the Game Objects in the Engine but in the end I managed by making a Game Object Manager to use with the update function and […]
Linking error & GitHub, such a nice combo!
Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.
[…]
Linking error & GitHub, such a nice combo!
Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.
[…]
Today i did less work
Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document.
Today i did less work
Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document.
Programming assignment 2013-12-20
Started to write the whole input segment to make our space ship move but I’m getting a memory access violation so have to dig a bit deeper to find out why. But we have started to talk about what buttons we want to use. We think that we are going to use the arrows + some button for firing our weapon, space maybe? Overall it’s been a productive day so I’m happy ^_^
Programming assignment 2013-12-20
Started to write the whole input segment to make our space ship move but I’m getting a memory access violation so have to dig a bit deeper to find out why. But we have started to talk about what buttons we want to use. We think that we are going to use the arrows + some button for firing our weapon, space maybe? Overall it’s been a productive day so I’m happy ^_^