Browsing 'Programming': Posts from Game Design and Programming
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0x11,0x22, 0x33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0x11,0x22, 0x33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0×11,0×22, 0×33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
SFML…
int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0×11,0×22, 0×33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
Om vi ändå lärt oss det här före jul…
Scrum day
I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]
Scrum day
I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]
“Terminal”
“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]
“Terminal”
“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
Global game jam 2014 – Last Letter
We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it. We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it.
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7
Global game jam 2014 – Last Letter
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7
Completed!
Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:
Thats the one.
Now on to the next course,
;we have […]
Completed!
Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:
Thats the one.
Now on to the next course,
;we have […]
Project: Bloody badgers 2014-01-24
Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]
Project: Bloody badgers 2014-01-24
Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]
Back to bi-daily posts
Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]
Back to bi-daily posts
Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]
Game dev – ONE vision!
No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented people who has a lot of motivation! =)
Other groups have allready created their Design Document and we have barely started on ours. We are more focused on beginning to create the game. We should type some more things about the […]
Game dev – ONE vision!
No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented people who has a lot of motivation! =)
Other groups have allready created their Design Document and we have barely started on ours. We are more focused on beginning to create the game. We should type some more things about the […]
2014-01-20
We created two objects for the two moving mountains in the background today.
2014-01-20
We created two objects for the two moving mountains in the background today.