Browsing 'Programming': Posts from Game Design and Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

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Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

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Program: Programming

Not much progress today, with Olvier gone I had a hard time understanding his code properly while also making me reluctant to make any big changes as i don’t know what he is planning to do. I added a guard into the level loader and set it to update the same way the normally added guards was but i just could not get it to work. I also don’t quite understand the objects he have set to load from the […]

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Program: Programming

Not much progress today, with Olvier gone I had a hard time understanding his code properly while also making me reluctant to make any big changes as i don’t know what he is planning to do. I added a guard into the level loader and set it to update the same way the normally added guards was but i just could not get it to work. I also don’t quite understand the objects he have set to load from the […]

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Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

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Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

/ Comments Off on Escape grupp 4 – Light and Collision
Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

/ Comments Off on Escape grupp 4 – Light and Collision
Program: Programming

Escape grupp 4 – Light and Collision

My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]

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Program: Programming

Project Aurora, post 4

Today our group met with our teacher Marcus for a pre-alpha screening and chat how things are going in the project. We didn’t get any negative feedback and he thought we were right on track….phew!After the meeting I went straight to work and now with some more fun stuff. Player mechanics!…I also moved alot of code though.
I started adding some methods for an attack/dash move on the player so it moves more fluently when attacking and not teleports from on […]

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Program: Programming

Project Aurora, post 4

Today our group met with our teacher Marcus for a pre-alpha screening and chat how things are going in the project. We didn’t get any negative feedback and he thought we were right on track….phew!After the meeting I went straight to work and now with some more fun stuff. Player mechanics!…I also moved alot of code though.
I started adding some methods for an attack/dash move on the player so it moves more fluently when attacking and not teleports from on […]

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Program: Programming

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

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Program: Programming

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

/ Comments Off on Game Development- Introduction. Blog Post – 1
Program: Programming

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

/ Comments Off on Game Development- Introduction. Blog Post – 1
Program: Programming

Game Development- Introduction. Blog Post – 1

In this course all student are split into 12 groups of about 6-8 people in each group. Each group will together developing a game which is based on a concept document.
In my group we are 3 programmers and 3 graphic artists.  We did chose to create a game based from the concept document ESCAPE.
Why did we choose ESCAPE?
We did chose ESCAPE because we felt it was the most interesting concept of the one we could choose. We did also had a voting where […]

/ Comments Off on Game Development- Introduction. Blog Post – 1
Program: Programming

Escape – Group 4 – Week 4 – Start Menu State

This past week, I’ve been working on the main menu. The first state that the player runs into when the game starts. First and foremost, I’ve been working on the menu’s visual function. Doing this first will make it easier for me to program the practical functions.

I decided to work on programming the main menu, because of my little experience with C++ and programming overall. Graphics was done by Henrik Forsman. The design is inspired by 1950s commercial light signs […]

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Program: Programming

Escape – Group 4 – Week 4 – Start Menu State

This past week, I’ve been working on the main menu. The first state that the player runs into when the game starts. First and foremost, I’ve been working on the menu’s visual function. Doing this first will make it easier for me to program the practical functions.

I decided to work on programming the main menu, because of my little experience with C++ and programming overall. Graphics was done by Henrik Forsman. The design is inspired by 1950s commercial light signs […]

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Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

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Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

/ Comments Off on Designing our Game
Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

/ Comments Off on Designing our Game
Program: Programming

Designing our Game


This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]

/ Comments Off on Designing our Game
Program: Programming

Programming Project 2 – Part 1

Hello again!
I have now started the next couple of courses, game programming II and An introduction to game development, those two courses work in tandem with us having been split into teams and tasked with creating a game.

The game we are making was designed by another group of students in an earlier course, in the beginning of our current course every team chose between thirteen different concepts and now we will try to create that game.
My role in […]

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Program: Programming

Programming Project 2 – Part 1

Hello again!
I have now started the next couple of courses, game programming II and An introduction to game development, those two courses work in tandem with us having been split into teams and tasked with creating a game.

The game we are making was designed by another group of students in an earlier course, in the beginning of our current course every team chose between thirteen different concepts and now we will try to create that game.
My role in […]

/ Comments Off on Programming Project 2 – Part 1
Program: Programming