Browsing 'Programming': Posts from Game Design and Programming
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]
First Post
I have to do this, don’t I?
Oh well.
First post ever, guess I should introduce myself, aswell as what I’m going to write on this blog.
My name is Jonas Lundgren, I’m currently studying game design and programming at Uppsala University Campus Gotland in Sweden. I’m 18 years old (turning 19 in one week though!) and love basically anything that has to do with games and gaming.
The games I currently play the most are Dota 2 and World […]
First Post
I have to do this, don’t I?
Oh well.
First post ever, guess I should introduce myself, aswell as what I’m going to write on this blog.
My name is Jonas Lundgren, I’m currently studying game design and programming at Uppsala University Campus Gotland in Sweden. I’m 18 years old (turning 19 in one week though!) and love basically anything that has to do with games and gaming.
The games I currently play the most are Dota 2 and World […]
Gamejam Afterthoughts
Participated in my first ever gamejam yesterday, and despite it not turning out exactly optimal, it still was one of the most fun things I have ever done. This was also a quite short gamejam, spanning only 7 hours, from 11:00 to 18:00.
We were to make a game based on the words everyday and doom, and those two words could be freely interpreted. After some quick scouting around, I made a group together with William Nordin, Simon Strandh, […]
Gamejam Afterthoughts
Participated in my first ever gamejam yesterday, and despite it not turning out exactly optimal, it still was one of the most fun things I have ever done. This was also a quite short gamejam, spanning only 7 hours, from 11:00 to 18:00.
We were to make a game based on the words everyday and doom, and those two words could be freely interpreted. After some quick scouting around, I made a group together with William Nordin, Simon Strandh, […]
Resurrection
Perhaps it’s about time to resurrect this blog. Perhaps it’s about time to resurrect this blog.
There are several reasons to this, but the most pressing one is that I won’t finish the current course (5SD033, “Game Development – Introduction”) if I don’t post blog posts.
Might be good to present what I’m currently doing aswell. At this moment, me and the rest of group 7 (aka The Ladybugs, consisting of myself, Tomas Lindell, Malin Lundqvist, Andreas Calmius, Måns Löf and
Resurrection
There are several reasons to this, but the most pressing one is that I won’t finish the current course (5SD033, “Game Development – Introduction”) if I don’t post blog posts.
Might be good to present what I’m currently doing aswell. At this moment, me and the rest of group 7 (aka The Ladybugs, consisting of myself, Tomas Lindell, Malin Lundqvist, Andreas Calmius, Måns Löf and
The Lonely Programmer
Leonard was still sick today and i haven’t heard from Oliver all day so I’ve been working alone.
In the morning i went to to the classroom early even though i knew the class wasn’t until the afternoon(totally) and worked on the collision. I was writhing the logical parts needed to fill up the code template Leonard found during the weekend but never managed to finish. The parts that take the player’s position plus/minus height/2 and compares it to the other […]
The Lonely Programmer
Leonard was still sick today and i haven’t heard from Oliver all day so I’ve been working alone.
In the morning i went to to the classroom early even though i knew the class wasn’t until the afternoon(totally) and worked on the collision. I was writhing the logical parts needed to fill up the code template Leonard found during the weekend but never managed to finish. The parts that take the player’s position plus/minus height/2 and compares it to the other […]
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
Everything went better than expected
This weekend was annoying, not being able to contact Oliver or Leo most of the time really bottlenecked my work and i didn’t get nearly everything i wanted done. During the weekend i worked on getting the right sprites into the game, making the hiding function working again and i also made the guards return to their initial position(almost) when losing sight of the player. During the Sunday evening Leo placed out objects and guards in order to make a […]
Everything went better than expected
This weekend was annoying, not being able to contact Oliver or Leo most of the time really bottlenecked my work and i didn’t get nearly everything i wanted done. During the weekend i worked on getting the right sprites into the game, making the hiding function working again and i also made the guards return to their initial position(almost) when losing sight of the player. During the Sunday evening Leo placed out objects and guards in order to make a […]
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo