Browsing 'Programming': Posts from Game Design and Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

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Program: Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

/ Comments Off on 5th blog post of 10 Week Project – Implementing Altars
Program: Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

/ Comments Off on 5th blog post of 10 Week Project – Implementing Altars
Program: Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

/ Comments Off on 5th blog post of 10 Week Project – Implementing Altars
Program: Programming

Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation

The last week I have gone through the code, implementing and bug fixing the last things that needs to be done before we are ready for our beta presentation.
So, what needed to be done the last week? Well, a lot of things. The weeks between alpha and beta we have been working hard on getting things done. Pathfinding, furnitures, collision with things, guards AI, etc.
We had a play testing session the last Monday, and early Sunday we did not have […]

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Program: Programming

Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation

The last week I have gone through the code, implementing and bug fixing the last things that needs to be done before we are ready for our beta presentation.
So, what needed to be done the last week? Well, a lot of things. The weeks between alpha and beta we have been working hard on getting things done. Pathfinding, furnitures, collision with things, guards AI, etc.
We had a play testing session the last Monday, and early Sunday we did not have […]

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Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

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Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

/ Comments Off on Beta comes…
Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

/ Comments Off on Beta comes…
Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

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Program: Programming

Week 8 – With Intent

Hello and welcome back, The last week has been a real pain in the ass. I believe I mentioned last week that I got some work to do the then upcoming weekend, I did, and received my payment for it. This also means that I was pre-occupied this weekend and thus my productivity reached a minimum.
This monday I already started to feel the cold lingering closer to it’s eruption point, I had hoped that it wouldn’t break out, and if […]

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Program: Programming

Week 8 – With Intent

Hello and welcome back, The last week has been a real pain in the ass. I believe I mentioned last week that I got some work to do the then upcoming weekend, I did, and received my payment for it. This also means that I was pre-occupied this weekend and thus my productivity reached a minimum.
This monday I already started to feel the cold lingering closer to it’s eruption point, I had hoped that it wouldn’t break out, and if […]

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Program: Programming

The Tutorial

The tutorial is a great tool to introduce the player to your game and this week I’ve been working on the tutorial for our game.

On the first attempt to create the tutorial I wanted to explain the basics of our game; How you move, shoot, pick up evidence and progress to the next level. The tutorial was also meant to serve another porpoise: Explaining why you are there. I did […]

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Program: Programming

The Tutorial

The tutorial is a great tool to introduce the player to your game and this week I’ve been working on the tutorial for our game.

On the first attempt to create the tutorial I wanted to explain the basics of our game; How you move, shoot, pick up evidence and progress to the next level. The tutorial was also meant to serve another porpoise: Explaining why you are there. I did […]

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Program: Programming

2014-03-14 Fifth Artifact

Hi again
This week I have been focusing on two things, the first thing was to create the startmenu partly codewise and partly graphicwise (which have been really fun and exciting to me as a former art student), the second thing was not really planned but while working with the startmenu I noticed that it was time to re-scale everything to fullscreen. After talking with my group about it I was set on the task to do this, and it have […]

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Program: Programming

2014-03-14 Fifth Artifact

Hi again
This week I have been focusing on two things, the first thing was to create the startmenu partly codewise and partly graphicwise (which have been really fun and exciting to me as a former art student), the second thing was not really planned but while working with the startmenu I noticed that it was time to re-scale everything to fullscreen. After talking with my group about it I was set on the task to do this, and it have […]

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Program: Programming

I threw it on the GROUND!

Missed the post last night, I mostly worked on the throwing function and had a meeting with Jerry about my Programming1 assignment. I didn’t get very much done between the meeting and having to go home for the evening for a birthday. I got the throwing functionality working at least.
Today we have been working in the Game room all day, i’ve been adding doors all day, at first i made every door it’s own type of object and even had […]

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Program: Programming

I threw it on the GROUND!

Missed the post last night, I mostly worked on the throwing function and had a meeting with Jerry about my Programming1 assignment. I didn’t get very much done between the meeting and having to go home for the evening for a birthday. I got the throwing functionality working at least.
Today we have been working in the Game room all day, i’ve been adding doors all day, at first i made every door it’s own type of object and even had […]

/ Comments Off on I threw it on the GROUND!
Program: Programming

Beta tomorrow!

Hello there!
This week I have sealed alot of memory leaks and fixed a whole lot of small bugs. Apart from that I have also made a enemy wave spawner that is time-optimized for level designers. It is not very precise and there are currently no functions for telling exactly what enemy is going to spawn where. But making a wave is so simple! Just tell it how many enemies of what kind you want, and for how long the wave […]

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Program: Programming

Beta tomorrow!

Hello there!
This week I have sealed alot of memory leaks and fixed a whole lot of small bugs. Apart from that I have also made a enemy wave spawner that is time-optimized for level designers. It is not very precise and there are currently no functions for telling exactly what enemy is going to spawn where. But making a wave is so simple! Just tell it how many enemies of what kind you want, and for how long the wave […]

/ Comments Off on Beta tomorrow!
Program: Programming

Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation

The last week I have gone through the code, implementing and bug fixing the last things that needs to be done before we are ready for our beta presentation.
So, what needed to be done the last week? Well, a lot of things. The weeks between alpha and beta we have been working hard on getting things done. Pathfinding, furnitures, collision with things, guards AI, etc.
We had a play testing session the last Monday, and early Sunday we did not have […]

/ Comments Off on Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation
Program: Programming

Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation

The last week I have gone through the code, implementing and bug fixing the last things that needs to be done before we are ready for our beta presentation.
So, what needed to be done the last week? Well, a lot of things. The weeks between alpha and beta we have been working hard on getting things done. Pathfinding, furnitures, collision with things, guards AI, etc.
We had a play testing session the last Monday, and early Sunday we did not have […]

/ Comments Off on Fifth Artifact (maybe not really an Artifact): Get it ready for beta presentation
Program: Programming

2014-03-14 Fifth Artifact

Hi again
This week I have been focusing on two things, the first thing was to create the startmenu partly codewise and partly graphicwise (which have been really fun and exciting to me as a former art student), the second thing was not really planned but while working with the startmenu I noticed that it was time to re-scale everything to fullscreen. After talking with my group about it I was set on the task to do this, and it have […]

/ Comments Off on 2014-03-14 Fifth Artifact
Program: Programming

2014-03-14 Fifth Artifact

Hi again
This week I have been focusing on two things, the first thing was to create the startmenu partly codewise and partly graphicwise (which have been really fun and exciting to me as a former art student), the second thing was not really planned but while working with the startmenu I noticed that it was time to re-scale everything to fullscreen. After talking with my group about it I was set on the task to do this, and it have […]

/ Comments Off on 2014-03-14 Fifth Artifact
Program: Programming