Browsing 'Programming': Posts from Game Design and Programming
First week
This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface. This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface.
First week
First week
This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface. This week I’ve been looking at how we can get the networking to work and started working on a start menu so that we can get the different clients to connect to eachother. To test this and to get that to work I started working on a chat room. Right now it’s just a basic chat room so that everyone can talk to each other. It now works, it doesn’t look that good however but it’s just a temporary interface.
First week
What happen to week 10?
I was supposed to post about the project result last week but i actually forgot about it. The only thing i wanted to do was to get some rest…
So last Thursday we sat up all night polishing the game, i put a to-do-list as, but the lead programmer said that we didn’t have the time to complete everything so we ended up trashing a lot of features. So the artist would sit down and finish all the art that we […]
What happen to week 10?
I was supposed to post about the project result last week but i actually forgot about it. The only thing i wanted to do was to get some rest…
So last Thursday we sat up all night polishing the game, i put a to-do-list as, but the lead programmer said that we didn’t have the time to complete everything so we ended up trashing a lot of features. So the artist would sit down and finish all the art that we […]
Preparing for year 3 already now.
Right now, the Big Game project course has started. Some groups are already well underway with their projects, others who lacks groups will pitch their game ideas tomorrow (Friday 4th April) and try and find the members they need.
I talked to two teachers at Campus Gotland, Håkan Mattsson and Adam Mayes, about the idea I had for big game project. And they really liked my idea. But the scope was to big for the time that is left on the […]
Preparing for year 3 already now.
Right now, the Big Game project course has started. Some groups are already well underway with their projects, others who lacks groups will pitch their game ideas tomorrow (Friday 4th April) and try and find the members they need.
I talked to two teachers at Campus Gotland, Håkan Mattsson and Adam Mayes, about the idea I had for big game project. And they really liked my idea. But the scope was to big for the time that is left on the […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]