Browsing 'Programming': Posts from Game Design and Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Day 9

Finally found the big bug that had been making the player detection nonfunctional.After all this time, it was just because I had accidentally put “if(gameManager.U_player.transform.position == tile.transform.position” instead of “if(GameManager.U_player.transform.position.x == tile.transform.position.x)”For clarification, the former will NEVER be true, as the player’s Y-position is set to be 1.5f higher than that of the tiles.
I’ve also made an alternative function for dark environments, narrowing down the field of view of the NPC to a single line.
I’ve also started work on the […]

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Program: Programming

Day 9

Finally found the big bug that had been making the player detection nonfunctional.After all this time, it was just because I had accidentally put “if(gameManager.U_player.transform.position == tile.transform.position” instead of “if(GameManager.U_player.transform.position.x == tile.transform.position.x)”For clarification, the former will NEVER be true, as the player’s Y-position is set to be 1.5f higher than that of the tiles.
I’ve also made an alternative function for dark environments, narrowing down the field of view of the NPC to a single line.
I’ve also started work on the […]

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Program: Programming

Attracting people with banners!

Last week i had a task to draw a banner that would be placed  at our game station, my lack in experience regarding the use of colors (as i have only worked with white an black) made this task too difficult to do, that is why i didn’t post anything last week, it wasn’t nearly done.
I will try to show you how i made this one and all of this wouldn’t have been done if not for the help i […]

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Program: Programming

Attracting people with banners!

Last week i had a task to draw a banner that would be placed  at our game station, my lack in experience regarding the use of colors (as i have only worked with white an black) made this task too difficult to do, that is why i didn’t post anything last week, it wasn’t nearly done.
I will try to show you how i made this one and all of this wouldn’t have been done if not for the help i […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 2
Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 2
Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 2
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

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Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

/ Comments Off on Second Week of Development!
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

/ Comments Off on Second Week of Development!
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

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Program: Programming

Day 8

Continued work with the vision cone for the NPCs, and found a few bugs in the cone logic making it far larger than intended.I worked that out, remaking the code so that the vision cone now is the intended 3×3 field.

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Program: Programming

Day 8

Continued work with the vision cone for the NPCs, and found a few bugs in the cone logic making it far larger than intended.I worked that out, remaking the code so that the vision cone now is the intended 3×3 field.

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Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

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Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

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Program: Programming

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

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Program: Programming

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

/ Comments Off on More Camerawork and Spontaneous Networking
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming