Browsing 'Programming': Posts from Game Design and Programming
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Getting used to Gotland and the studies of Game Development
OK, time to replace the “Test ABC” entry with some actual content.
I’m two weeks in my Game Development programme. I will use my blog to describe what the studies and personal experiences here are like. (If time permits, I may post a thing or two from actual game projects we’re working on. Anyway, that won’t happen anytime soon as we will only start working on real game projects at the end of year one.)
I have some plans for documenting my […]
Getting used to Gotland and the studies of Game Development
OK, time to replace the “Test ABC” entry with some actual content.
I’m two weeks in my Game Development programme. I will use my blog to describe what the studies and personal experiences here are like. (If time permits, I may post a thing or two from actual game projects we’re working on. Anyway, that won’t happen anytime soon as we will only start working on real game projects at the end of year one.)
I have some plans for documenting my […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Starting with a bang
So. What did I expect from studying game development at Gotland University. Alot of my friends who were experienced programmers at KTH back in stockholm warned me and said that I shouldn’t go to Gotland and instead do something more programming heavy and keep game design as a hobby. But after getting here and experiencing my first lecture, I’m sure that I didn’t make the wrong decision.
Hello, my name is Simon Lundgren. I like games of all kinds. Video games, […]
Starting with a bang
So. What did I expect from studying game development at Gotland University. Alot of my friends who were experienced programmers at KTH back in stockholm warned me and said that I shouldn’t go to Gotland and instead do something more programming heavy and keep game design as a hobby. But after getting here and experiencing my first lecture, I’m sure that I didn’t make the wrong decision.
Hello, my name is Simon Lundgren. I like games of all kinds. Video games, […]
Welcome to my blog!
Hello everyone!
My name is Ara Mohammad and I’m a twenty year old freshman at Uppsala Universitet Campus Gotland where I study Game Design & Programming.
In this blog I will post about my struggles through my studies and my progress to greatness.
This blog will be updated (hopefully) every week.
Stay tuned for the next post!
Ara
Welcome to my blog!
Hello everyone!
My name is Ara Mohammad and I’m a twenty year old freshman at Uppsala Universitet Campus Gotland where I study Game Design & Programming.
In this blog I will post about my struggles through my studies and my progress to greatness.
This blog will be updated (hopefully) every week.
Stay tuned for the next post!
Ara