Browsing 'Programming': Posts from Game Design and Programming
Just a simple test
Just posting to see if the rss feed works.
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
Start of my journey
Hello! Welcome to my blog. This is the place where all my school related updates will take place. I am a person that likes thinking around and about subjects a lot so this blog might be flooded pretty soon with various thoughts, analyzes, ideas, game concepts and other various game related subjects. This is where the journey starts and I am really thrilled and excited to continue down this path of game design and game development that I have just […]
Start of my journey
Hello! Welcome to my blog. This is the place where all my school related updates will take place. I am a person that likes thinking around and about subjects a lot so this blog might be flooded pretty soon with various thoughts, analyzes, ideas, game concepts and other various game related subjects. This is where the journey starts and I am really thrilled and excited to continue down this path of game design and game development that I have just […]
Intro – The new Life
Good evening Ladies and Gentlemen (or any other persons who reads this)!
As i start on this i have been studying Game Design and Programming on Uppsala University Campus Gotland for about two weeks. This is very short time but feels like a lot longer. It’s been very interesting and it’s exciting to see where it leads.
Gamer is a term thrown around a lot among and at people studying Game Design, but it’s a very loose term and the meaning varies […]
Intro – The new Life
Good evening Ladies and Gentlemen (or any other persons who reads this)!
As i start on this i have been studying Game Design and Programming on Uppsala University Campus Gotland for about two weeks. This is very short time but feels like a lot longer. It’s been very interesting and it’s exciting to see where it leads.
Gamer is a term thrown around a lot among and at people studying Game Design, but it’s a very loose term and the meaning varies […]
Welcome to my blogg!
Hello everyone!
My name is Semih Parlayan and i’m a student at Uppsala University Campus Gotland. I am 20 years old and i moved to Gotland recently with a friend of mine who i share an apartment with.
Previous experience
High school course – Programming A-C
Unity
Photoshop
Blender
3ds max
I mostly use C# but i have some experience in Java and Flash aswell.
Welcome to my blogg!
Hello everyone!
My name is Semih Parlayan and i’m a student at Uppsala University Campus Gotland. I am 20 years old and i moved to Gotland recently with a friend of mine who i share an apartment with.
Previous experience
High school course – Programming A-C
Unity
Photoshop
Blender
3ds max
I mostly use C# but i have some experience in Java and Flash aswell.
Fail fast, Fail better
I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]
Fail fast, Fail better
I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]