Browsing 'Game Design': Posts from either of the Game Design programs

System Testing

Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]

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Program: Programming

System Testing

Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]

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Program: Programming

System Testing

Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]

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Program: Programming

System Testing

Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]

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Program: Programming

Bringer of doom, the Aztecs!

I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]

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Program: Graphics

Bringer of doom, the Aztecs!

I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]

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Program: Graphics

Bringer of doom, the Aztecs!

I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]

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Program: Graphics

Bringer of doom, the Aztecs!

I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]

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Program: Graphics

Serious games

So today we got an assignment during our “serious games” class. It’s for our Friday seminar. We are suppose to use this site: http://www.jorisdormans.nl/machinations/ and create a unique resource simulation of a sort and show it to our teacher later this …

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Program: Graphics

Serious games

So today we got an assignment during our “serious games” class. It’s for our Friday seminar. We are suppose to use this site: http://www.jorisdormans.nl/machinations/ and create a unique resource simulation of a sort and show it to our teacher later this …

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Program: Graphics

The art of being miserable

Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]

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Program: Programming

The art of being miserable

Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]

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Program: Programming

A Serious Game

A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]

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Program: Programming

A Serious Game

A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]

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Program: Programming

A Serious Game

A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]

/ Comments Off on A Serious Game
Program: Programming

A Serious Game

A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]

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Program: Programming

Gantt Charts in Excel

Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]

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Program: Programming

Gantt Charts in Excel

Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]

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Program: Programming

Gantt Charts in Excel

Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]

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Program: Programming

Gantt Charts in Excel

Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]

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Program: Programming

Why was the true intended way of a game so hard to get to before?

Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]

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Program: Programming

Why was the true intended way of a game so hard to get to before?

Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]

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Program: Programming

Bloggit baby!

So there will be a few changes o nthis blog. It will from here on be in English (I’ll be posting more material related to my education!). Wishing you all a good day and see you soon! Cheers!

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Program: Graphics

Bloggit baby!

So there will be a few changes o nthis blog. It will from here on be in English (I’ll be posting more material related to my education!). Wishing you all a good day and see you soon! Cheers!

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Program: Graphics