Browsing 'Game Design': Posts from either of the Game Design programs

Working with faces (not the 3d way ^^)

/ Comments Off on Working with faces (not the 3d way ^^)
Program: Graphics

Working with faces (not the 3d way ^^)

/ Comments Off on Working with faces (not the 3d way ^^)
Program: Graphics

Linear Color and Speedpaintings

We played around a little with different blending options on our brushes in Photoshop today. After that, we sat and did 4 speedpaintings on environments. 15 minutes each. My brain is all tired and gooey from all the concentration.


/ Comments Off on Linear Color and Speedpaintings
Program: Graphics

Linear Color and Speedpaintings

We played around a little with different blending options on our brushes in Photoshop today. After that, we sat and did 4 speedpaintings on environments. 15 minutes each. My brain is all tired and gooey from all the concentration.


/ Comments Off on Linear Color and Speedpaintings
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Today was a good day.

Now that we’re through the alpha(to the surprise of some) and Olvier(and Leonard) have returned to active work we were able to get a good day’s work today. In the morning we had ourselves a look at the deadlines on the Backlog in the scrum document. there was some adjustment but we should be able to get a lot of stuff done before the pre-Beta on May 6(Thursday next week!).
After the morning meeting us programmers was able to work almost undisturbed […]

/ Comments Off on Today was a good day.
Program: Programming

Today was a good day.

Now that we’re through the alpha(to the surprise of some) and Olvier(and Leonard) have returned to active work we were able to get a good day’s work today. In the morning we had ourselves a look at the deadlines on the Backlog in the scrum document. there was some adjustment but we should be able to get a lot of stuff done before the pre-Beta on May 6(Thursday next week!).
After the morning meeting us programmers was able to work almost undisturbed […]

/ Comments Off on Today was a good day.
Program: Programming

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

/ Comments Off on Alpha
Program: Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

/ Comments Off on Alpha
Program: Graphics

Memory pools and Artificial Intelligence

As I sit here on this fine friday evening with some chilinuts and a cold one I realize that I haven’t done an update for a while, mostly since I haven’t got that much going on. So in this post I will talk mostly about our previous project (Portal in 2D) and the touch briefly on what I think I’m going to do next or sometime in the future.
The past!
So It’s been about a month since the last course ended […]

/ Comments Off on Memory pools and Artificial Intelligence
Program: Programming

Memory pools and Artificial Intelligence

As I sit here on this fine friday evening with some chilinuts and a cold one I realize that I haven’t done an update for a while, mostly since I haven’t got that much going on. So in this post I will talk mostly about our previous project (Portal in 2D) and the touch briefly on what I think I’m going to do next or sometime in the future.
The past!
So It’s been about a month since the last course ended […]

/ Comments Off on Memory pools and Artificial Intelligence
Program: Programming

Data / Memory management

This is a post I’ve been meaning to write for a long time. I’ve had a couple of revelations when it comes to programming and thought that I should share those revelations. One of those revelations are connected to the memory management of c++ and the other is about data. Non specific data that is, but data nonetheless.
Memory management
One of the hardest things that I learned in c++ programming was the use of pointers. Now I understood early on that […]

/ Comments Off on Data / Memory management
Program: Programming

Data / Memory management

This is a post I’ve been meaning to write for a long time. I’ve had a couple of revelations when it comes to programming and thought that I should share those revelations. One of those revelations are connected to the memory management of c++ and the other is about data. Non specific data that is, but data nonetheless.
Memory management
One of the hardest things that I learned in c++ programming was the use of pointers. Now I understood early on that […]

/ Comments Off on Data / Memory management
Program: Programming

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

Alpha-proof

Okay her’es the rundown of the last 20 hours or so.
Thursday i worked most of the day on the CollisionManager and we planned to work all night with finishing the alpha. Oliver came back around 5 or so and took charge or the coding. During the night i did some more collision work as well as adding the noise circles for the player. Before i left i also created an attack functionality for the player and made it functional by […]

/ Comments Off on Alpha-proof
Program: Programming

Alpha-proof

Okay her’es the rundown of the last 20 hours or so.
Thursday i worked most of the day on the CollisionManager and we planned to work all night with finishing the alpha. Oliver came back around 5 or so and took charge or the coding. During the night i did some more collision work as well as adding the noise circles for the player. Before i left i also created an attack functionality for the player and made it functional by […]

/ Comments Off on Alpha-proof
Program: Programming

Adventures in the world of GUI

The GUI in our game has really been giving me a headache this past week (and the week before). When I decided to make the GUI, I thought that “oh, there should be a ton of finished libraries out there that I can use.” This first part was true, the second was not.
Googling around, I found some links to various libraries, like SFGUI and CEGUI (among others). Both of these looked incredibly promising, but when I […]

/ Comments Off on Adventures in the world of GUI
Program: Programming

Adventures in the world of GUI

The GUI in our game has really been giving me a headache this past week (and the week before). When I decided to make the GUI, I thought that “oh, there should be a ton of finished libraries out there that I can use.” This first part was true, the second was not.
Googling around, I found some links to various libraries, like SFGUI and CEGUI (among others). Both of these looked incredibly promising, but when I […]

/ Comments Off on Adventures in the world of GUI
Program: Programming