Browsing 'Graphics': Posts from Game Design and Graphics

Vegetation with SpeedTree
Hello!
So when making the grass that was to be placed in the game I made use of speedtree, as files from that program work automatically with the wind in Unity. So by simply porting in models, fixing them around a bit and then sending the from SpeedTree to Unity, we could easily make them sway in the simulated wind.
I had never used speedtree or worked with planes in this way before, so it was rather exciting to learn somethin new. […]

Vegetation with SpeedTree
Hello!
So when making the grass that was to be placed in the game I made use of speedtree, as files from that program work automatically with the wind in Unity. So by simply porting in models, fixing them around a bit and then sending the from SpeedTree to Unity, we could easily make them sway in the simulated wind.
I had never used speedtree or worked with planes in this way before, so it was rather exciting to learn somethin new. […]

Special Mushroom Models
Hello!
The last of the mushroom models I made. These were the ones that had special functions in the game and had to be animated. One of those I showed in the previous post, so I will go ahead and show that one again along with the others.
The bounce shroom was the first of the special mushrooms I made. Using the line drawing tool in 3ds max I was able to make the spiral, which I could then apply a plane too using […]

Special Mushroom Models
Hello!
The last of the mushroom models I made. These were the ones that had special functions in the game and had to be animated. One of those I showed in the previous post, so I will go ahead and show that one again along with the others.
The bounce shroom was the first of the special mushrooms I made. Using the line drawing tool in 3ds max I was able to make the spiral, which I could then apply a plane too using […]

BGP: Post GGC
Well, the past few days have certainly been a trip and a half.
I don’t think any of us in the team expected to get so many people who played our game and so much positive feedback from everyone. The two computers we had set up rarely went unused, as there was almost always someone who played there.
We’ve had people tell us stories about how they or their friends/relatives have gone through similar things and that it was very emotional for […]

BGP: Post GGC
Well, the past few days have certainly been a trip and a half.
I don’t think any of us in the team expected to get so many people who played our game and so much positive feedback from everyone. The two computers we had set up rarely went unused, as there was almost always someone who played there.
We’ve had people tell us stories about how they or their friends/relatives have gone through similar things and that it was very emotional for […]

The end of Big game project
Time really does fly. I don´t even know where to begin! The project development has gone up and down and been both great and really hard. The first thing I think about when it comes to BGP (big game project) is that nothing ended up like I had planned when I wrote my first blog post. The goal was to be smart in advance and plan with room for error and so that the project would be completed before the […]

The end of Big game project
Time really does fly. I don´t even know where to begin! The project development has gone up and down and been both great and really hard. The first thing I think about when it comes to BGP (big game project) is that nothing ended up like I had planned when I wrote my first blog post. The goal was to be smart in advance and plan with room for error and so that the project would be completed before the […]
Big Game Project Week 7
This has been the last week of production on our game Kei for the course Big Game Project. It has involved a lot of laughter and some late nights but overall the project has been fun to work on and I am satisfied with the product that we managed to create during the course of only seven weeks.
The last week for me was mostly about finishing the trailer for the game and fixing smaller things that we saw in the […]
Big Game Project Week 7
This has been the last week of production on our game Kei for the course Big Game Project. It has involved a lot of laughter and some late nights but overall the project has been fun to work on and I am satisfied with the product that we managed to create during the course of only seven weeks.
The last week for me was mostly about finishing the trailer for the game and fixing smaller things that we saw in the […]
Week 8 – GGC just begun
This is the moment we have all been waiting for, and working incredibly hard towards.
As I write this, our booth is being crowded with people playing F.R.A.U.S and giving feedback into what they think. So far, it has been majorly positive, even more than I could have imagined.
The difficulty that previously was a concern is actually something some people have been praising, as it adds that extra depth and sense of failure that makes the players feel that much more […]
Week 8 – GGC just begun
This is the moment we have all been waiting for, and working incredibly hard towards.
As I write this, our booth is being crowded with people playing F.R.A.U.S and giving feedback into what they think. So far, it has been majorly positive, even more than I could have imagined.
The difficulty that previously was a concern is actually something some people have been praising, as it adds that extra depth and sense of failure that makes the players feel that much more […]

Spark: The 11 Day Game Jam
GGC (Gotland Game Conference) kicked off today, or rather yesterday, since the clock has passed midnight quite a few hours ago. Somehow me & my group pulled off getting our game done in time with as little bugs as possible to get it onto the show floor, and get an astounding amount of good reviews, and people wanting to see more. We not only made a vertical slice of a game in 11 days, but an entertaining game to boot.
I won’t go […]

Spark: The 11 Day Game Jam
GGC (Gotland Game Conference) kicked off today, or rather yesterday, since the clock has passed midnight quite a few hours ago. Somehow me & my group pulled off getting our game done in time with as little bugs as possible to get it onto the show floor, and get an astounding amount of good reviews, and people wanting to see more. We not only made a vertical slice of a game in 11 days, but an entertaining game to boot.
I won’t go […]

The End of Synapse – Birth of Spark
So… A lot of things have happened during these last two weeks.
Besides my in-between animation work for the past five weeks, I’ve been tasked to search for sound effects for the game, both from YouTube and from the “sound library” extended hard drive from school. I found a total of 12 sounds, as well as potential background music from composer Kevin Macleod.
We had a huge playtesting on May 6th. But during the six weeks we’ve developed Synapse, it seems that […]

The End of Synapse – Birth of Spark
So… A lot of things have happened during these last two weeks.
Besides my in-between animation work for the past five weeks, I’ve been tasked to search for sound effects for the game, both from YouTube and from the “sound library” extended hard drive from school. I found a total of 12 sounds, as well as potential background music from composer Kevin Macleod.
We had a huge playtesting on May 6th. But during the six weeks we’ve developed Synapse, it seems that […]

WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]

WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]

WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]

WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]