Browsing 'Graphics': Posts from Game Design and Graphics
Last weeks assignment
Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]
Last weeks assignment
Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]
Last weeks assignment
Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]
Last weeks assignment
Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]
Character modelling and animation
After much struggling I’ve managed to create a character in 3DS Max and animate it in Motion builder. The process has been long and painful but fun at the same time. It was an excellent warm-up after last year’s course and I’m exited making a more advanced character and animate it together with two other class members. So far we have only completed the base mesh but my assignment until next week is to model the characters head properly and […]
Character modelling and animation
After much struggling I’ve managed to create a character in 3DS Max and animate it in Motion builder. The process has been long and painful but fun at the same time. It was an excellent warm-up after last year’s course and I’m exited making a more advanced character and animate it together with two other class members. So far we have only completed the base mesh but my assignment until next week is to model the characters head properly and […]
Fantasy Roleplay Race Sheets
Over at http://d6dev.blogspot.se/ a friend of mine has been blogging his development of a roleplaying game and its setting since a few other friends and I bugged him to do so. And some time after he began doing that I wanted to take the task of illustrating all the races that his setting had. I felt it was going to be a good exercise in character construction and anatomy. But then I realized there were like twenty different races in […]
Fantasy Roleplay Race Sheets
Over at http://d6dev.blogspot.se/ a friend of mine has been blogging his development of a roleplaying game and its setting since a few other friends and I bugged him to do so. And some time after he began doing that I wanted to take the task of illustrating all the races that his setting had. I felt it was going to be a good exercise in character construction and anatomy. But then I realized there were like twenty different races in […]
Christmas card
I made a christmas card for my father this week. I took the opportunity to practis my perspective drawing and anatomy. the setting is from memory of just down the hill from my dad’s farm. It was good practis to work with light, reflections and shadows.
Christmas card
I made a christmas card for my father this week. I took the opportunity to practis my perspective drawing and anatomy. the setting is from memory of just down the hill from my dad’s farm. It was good practis to work with light, reflections and shadows.
Weekly Report – 2013-12-01
Been easier to keep up with the assignment this week, basically refining what we started with at the first week. We were to choose one of the thumbnail samples to further develop into an almost full-fledged model while showing the process it underwent to completion. I like aiming high, so I made a close-up on the character’s face for the improved grades. Not that I expect to make it, but practice’s practice! It’s not like I have anything to lose […]
Weekly Report – 2013-12-01
Been easier to keep up with the assignment this week, basically refining what we started with at the first week. We were to choose one of the thumbnail samples to further develop into an almost full-fledged model while showing the process it underwent to completion. I like aiming high, so I made a close-up on the character’s face for the improved grades. Not that I expect to make it, but practice’s practice! It’s not like I have anything to lose […]
Rough sketch
This week went really bad!
We had to choose one of our thumbnails and develop that character in to a position and make a rough sketch out of it. This is what I manage to do this week. not really good drawing quality at all I know, but I redrawn the image like three/four times because sketchbook kept on crashing leaving no files or saves of my work on my computer what so ever, and forced me to start all over […]
Rough sketch
This week went really bad!
We had to choose one of our thumbnails and develop that character in to a position and make a rough sketch out of it. This is what I manage to do this week. not really good drawing quality at all I know, but I redrawn the image like three/four times because sketchbook kept on crashing leaving no files or saves of my work on my computer what so ever, and forced me to start all over […]
My Bella Character Concept & First Digital Drawing
Thumbnail(s) which I picked.
End result.
I picked my Asian version of Bella because I got a clear impression of her personality and could easily apply a story to her.
I put her in a dynamic pose because I felt that it would portray her personality the best way possible. When I made this drawing I put a lot of attention on weight, angles and the movement itself. I put a lot of effort into drawing the hands and feet, […]
My Bella Character Concept & First Digital Drawing
Thumbnail(s) which I picked.
End result.
I picked my Asian version of Bella because I got a clear impression of her personality and could easily apply a story to her.
I put her in a dynamic pose because I felt that it would portray her personality the best way possible. When I made this drawing I put a lot of attention on weight, angles and the movement itself. I put a lot of effort into drawing the hands and feet, […]
Creating characters
The pics below are the results of my work with character art this week. I’m still experimenting with textures and grey-scale, but it feels like I’m getting better at it. the reading for this week has put some useful perspectives in my way of thinking when it comes to drawing. especially about not copying like a illustrator, but instead capturing the essence of a pose or physical expression. So my next goal is to really work hard to get that […]
Creating characters
The pics below are the results of my work with character art this week. I’m still experimenting with textures and grey-scale, but it feels like I’m getting better at it. the reading for this week has put some useful perspectives in my way of thinking when it comes to drawing. especially about not copying like a illustrator, but instead capturing the essence of a pose or physical expression. So my next goal is to really work hard to get that […]
Hand Tutorial
I found this technique to be among one of the best I’ve ever encountered in 3D-modelling. The picture had to be linked from my deviantART sta.sh because Blogger didn’t like the size.
Hand Tutorial
I found this technique to be among one of the best I’ve ever encountered in 3D-modelling. The picture had to be linked from my deviantART sta.sh because Blogger didn’t like the size.
Positive thinking
I started thinking today about what Walt Stanchfield wrote in his book “Drawn to life : 20 golden years of Disney master classes” about a thing called “Osmosis”. It means that you can kind of manipulate yourself into a sort of way of thinking with subliminal messages;
“The conscious mind must be selective of the things that vie for one’s attention because it can only process one thing at a time. You could liken it to a telephone line where the […]
Positive thinking
I started thinking today about what Walt Stanchfield wrote in his book “Drawn to life : 20 golden years of Disney master classes” about a thing called “Osmosis”. It means that you can kind of manipulate yourself into a sort of way of thinking with subliminal messages;
“The conscious mind must be selective of the things that vie for one’s attention because it can only process one thing at a time. You could liken it to a telephone line where the […]
