Browsing 'Graphics': Posts from Game Design and Graphics

Sketches & Art: Shaman almost done

Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice 🙂

Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all have […]

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Program: Graphics

Sketches & Art: Shaman almost done

Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice 🙂

Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all have […]

/ Comments Off on Sketches & Art: Shaman almost done
Program: Graphics

Sketches & Art: Shaman almost done

Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice

Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all […]

/ Comments Off on Sketches & Art: Shaman almost done
Program: Graphics

Sketches & Art: Shaman almost done

Have had lots of university stuff on my hand, but I got time to finsih this and use it as a hand in. So that was really nice

Background could have more time spend into it, especially the back wall. Problem is I’m working in way to many pixels on this picture (It’s about 3000×3000) meaning it takes alot of time to use smudge tool on it.
Anyway going to just drop it here and I hope you all […]

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Program: Graphics

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

First week of game development

Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]

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Program: Graphics

First week of game development

Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]

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Program: Graphics

Weekly Report – 2014-01-27

Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]

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Program: Graphics

Weekly Report – 2014-01-27

Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]

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Program: Graphics

My First Character

Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!





Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

My First Character

Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!





Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

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Program: Graphics

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

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Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

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Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

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Program: Graphics

Sketch Dump 7

For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of  muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]

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Program: Graphics

Sketch Dump 7

For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of  muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]

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Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

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Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

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Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

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Program: Graphics