Browsing 'Graphics': Posts from Game Design and Graphics
SFX – Dangerous Dander
Early on in the production stage I decided that I wanted to do my own sound effects instead of using pre-recorded ones you can get online through various sound banks. My goal was to try and use midi instruments which is basically a simulated software instrument as much as possible because of the simplicity, I can easily modulate sounds through the use of effects and pre-amps, my favorite effects is a nifty little thing called Bit-Crusher, it adds a sort of […]
SFX – Dangerous Dander
Early on in the production stage I decided that I wanted to do my own sound effects instead of using pre-recorded ones you can get online through various sound banks. My goal was to try and use midi instruments which is basically a simulated software instrument as much as possible because of the simplicity, I can easily modulate sounds through the use of effects and pre-amps, my favorite effects is a nifty little thing called Bit-Crusher, it adds a sort of […]
SFX – Dangerous Dander
Early on in the production stage I decided that I wanted to do my own sound effects instead of using pre-recorded ones you can get online through various sound banks. My goal was to try and use midi instruments as much as possible because of the simplicity, I can easily modulate sounds through the use of effects and pre-amps, my favorite effects is a nifty little thing called Bit-Crusher, it adds a sort of Super Mario 32-bit feel to the sound. Early on in the production stage I decided that I wanted to do my own sound effects instead of using pre-recorded ones you can get online through various sound banks. My goal was to try and use midi instruments as much as possible because of the simplicity, I can easily modulate sounds through the use of effects and pre-amps, my favorite effects is a nifty little thing called Bit-Crusher, it adds a sort of Super Mario 32-bit feel to the sound.
SFX – Dangerous Dander
The baton of Futura
This is the baton icon which will be represented in the interface when the baton is wielded. The idea behind it, as with all the weaponry and objects, was to take something old and make it new while still keeping the old feel. We did the same thing with the gun we designed for the game, we took an old revolver and made it more futuristic. Doing so with a baton is difficult because there isn’t a lot of […]
The baton of Futura
This is the baton icon which will be represented in the interface when the baton is wielded. The idea behind it, as with all the weaponry and objects, was to take something old and make it new while still keeping the old feel. We did the same thing with the gun we designed for the game, we took an old revolver and made it more futuristic. Doing so with a baton is difficult because there isn’t a lot of […]
The baton of Futura
This is the baton icon which will be represented in the interface when the baton is wielded. The idea behind it, as with all the weaponry and objects, was to take something old and make it new while still keeping the old feel. We did the same thing with the gun we designed for the game, we took an old revolver and made it more futuristic. Doing so with a baton is difficult because there isn’t a lot of […]
The baton of Futura
This is the baton icon which will be represented in the interface when the baton is wielded. The idea behind it, as with all the weaponry and objects, was to take something old and make it new while still keeping the old feel. We did the same thing with the gun we designed for the game, we took an old revolver and made it more futuristic. Doing so with a baton is difficult because there isn’t a lot of […]
Reflektion av veckans arbete
Den här veckan la jag det jag höll på med åt sidan därför jag blev ombedd att skapa en enemy till alpha. Det skulle vara en fisk som inte stack ut mycket och som skulle passa att dupliceras många gånger. Den skulle passa in i stora stim och kännas neutral. Den skulle inte ha så mycket karaktär eller några i ögon fallande aspekter. Jag fann inspiration från sardiner. Så jag började med att skissa fram något enkelt i photoshop, som […]
Reflektion av veckans arbete
Den här veckan la jag det jag höll på med åt sidan därför jag blev ombedd att skapa en enemy till alpha. Det skulle vara en fisk som inte stack ut mycket och som skulle passa att dupliceras många gånger. Den skulle passa in i stora stim och kännas neutral. Den skulle inte ha så mycket karaktär eller några i ögon fallande aspekter. Jag fann inspiration från sardiner. Så jag började med att skissa fram något enkelt i photoshop, som […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
The Guard.
In our game the enemy is guards that patrol the building that the spy infiltrate. The guards are equipped with batons and or a gun. They also carry keycards and noisemakers all of these things the spy can obtain by killing the guard. But its difficult to kill the guards since they can hear footsteps if the spy dose not sneak and they got a line of sight that is displayed by the light from the flashlight that they carry. […]
The Guard.
In our game the enemy is guards that patrol the building that the spy infiltrate. The guards are equipped with batons and or a gun. They also carry keycards and noisemakers all of these things the spy can obtain by killing the guard. But its difficult to kill the guards since they can hear footsteps if the spy dose not sneak and they got a line of sight that is displayed by the light from the flashlight that they carry. […]
Level design of suit em’ up
This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.
It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]
Level design of suit em’ up
This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.
It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]
1st & 2nd week of project work
It’s the second week of the game project and even though parts of the team came down with a cold during these two weeks it has worked well.
I got assigned the task of making the idle sprites and first walk animation for the player character and enemy character in this game. Since the game is in top-down perspective I had to look around for references from other games and their solutions to the top-down graphic problem before working.
It’s very difficult […]
1st & 2nd week of project work
It’s the second week of the game project and even though parts of the team came down with a cold during these two weeks it has worked well.
I got assigned the task of making the idle sprites and first walk animation for the player character and enemy character in this game. Since the game is in top-down perspective I had to look around for references from other games and their solutions to the top-down graphic problem before working.
It’s very difficult […]