Browsing 'Graphics': Posts from Game Design and Graphics
The Moth Who Caused Trouble
It is all there in the title. One of the bosses is depicted as a moth, and he royally kicked my butt.
The Version That Came Before
So, I was tasked with the creation of one of the bosses in our game. What we had decided on was that he would be a dictating moth, thinking he was far above the player in status, just sitting on his throne sending minion to fight the player. A fun concept, who knew it would […]
The Moth Who Caused Trouble
It is all there in the title. One of the bosses is depicted as a moth, and he royally kicked my butt.
The Version That Came Before
So, I was tasked with the creation of one of the bosses in our game. What we had decided on was that he would be a dictating moth, thinking he was far above the player in status, just sitting on his throne sending minion to fight the player. A fun concept, who knew it would […]
The Wasp, the Warror, the Goon
The first Enemy you will face in our game, is the unit known only as ‘the Warrior’. He is your basic melee attacker, and will walk up to you and try to strike you down.
Since all our enemies are supposed to be bugs, we did not have too many different options to chose for the warrior role. In the end, it came down to either a moth, due to their habit of eating clothes, or a wasp, due to their […]
The Wasp, the Warror, the Goon
The first Enemy you will face in our game, is the unit known only as ‘the Warrior’. He is your basic melee attacker, and will walk up to you and try to strike you down.
Since all our enemies are supposed to be bugs, we did not have too many different options to chose for the warrior role. In the end, it came down to either a moth, due to their habit of eating clothes, or a wasp, due to their […]
Reflektion av veckans arbete Vecka 2
Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.
Efter att ha pratat vidare med […]
Reflektion av veckans arbete Vecka 2
Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.
Efter att ha pratat vidare med […]
The Spy.
In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology. The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]
The Spy.
In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology. The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]
Suit Em’ Up – The random week
Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]
Suit Em’ Up – The random week
Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]
Suit Em’ Up – The random week
Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]
Suit Em’ Up – The random week
Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
Reflektion av veckans arbete kapitel 2
Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.
Efter att ha pratat vidare med […]
Reflektion av veckans arbete kapitel 2
Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.
Efter att ha pratat vidare med […]
10 Week Project – Post 2 – Camera Pans and Objectives
Ok, so in the last post I wrote about my reflections on using the tutorial part of the level to introduce the player to the game world. I will now focus on how to introduce the player to the objectives in the levels.
Last week I hadn’t really started with the level designing officially, but I had written down a few ideas of what I wanted to do. This time, I’m armed with some feedback from our pre-alpha, I’ve gathered some […]
10 Week Project – Post 2 – Camera Pans and Objectives
Ok, so in the last post I wrote about my reflections on using the tutorial part of the level to introduce the player to the game world. I will now focus on how to introduce the player to the objectives in the levels.
Last week I hadn’t really started with the level designing officially, but I had written down a few ideas of what I wanted to do. This time, I’m armed with some feedback from our pre-alpha, I’ve gathered some […]
Hello, week 3 blog coming through! This week started out a little weird. We ended up going for the truck that I made first, which got denied at the start. I turned up late for our Monday meeting, and apparently in my absence the group decided to go with my first truck, for some reason they thought that I had copied the truck from GTA2 and that is why it didn’t get approved right away. Laban made it clear that […]
Hello, week 3 blog coming through! This week started out a little weird. We ended up going for the truck that I made first, which got denied at the start. I turned up late for our Monday meeting, and apparently in my absence the group decided to go with my first truck, for some reason they thought that I had copied the truck from GTA2 and that is why it didn’t get approved right away. Laban made it clear that […]
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
Project Report 2014-02-20
This week I’ve been working mainly on the Alpha presentation due Friday. It’ll be a short endeavour with an introduction speech and a subsequent showing of the game in this early phase. The shorter the presentation the more time required to prepare, as you need to figure out a way to cram as much information as simply as possible that can be relayed under the span of a handful of minutes. A most time consuming process as every sentence I […]
Project Report 2014-02-20
This week I’ve been working mainly on the Alpha presentation due Friday. It’ll be a short endeavour with an introduction speech and a subsequent showing of the game in this early phase. The shorter the presentation the more time required to prepare, as you need to figure out a way to cram as much information as simply as possible that can be relayed under the span of a handful of minutes. A most time consuming process as every sentence I […]