Browsing 'Graphics': Posts from Game Design and Graphics
More animations and this time DEATH!
Hello again!
It’s Thursday and this means it’s time for a new blog post!
I have kept working with animations this week and this time I have focused on death animations. I went in knowing I would probably have great trouble with making this animation work because I needed to take the character from standing up to lying on the ground. So I decided that making two animations would be enough. I ended up making the death animations for our melee enemy […]
More animations and this time DEATH!
Hello again!
It’s Thursday and this means it’s time for a new blog post!
I have kept working with animations this week and this time I have focused on death animations. I went in knowing I would probably have great trouble with making this animation work because I needed to take the character from standing up to lying on the ground. So I decided that making two animations would be enough. I ended up making the death animations for our melee enemy […]
More animations and this time DEATH!
Hello again!
It’s Thursday and this means it’s time for a new blog post!
I have kept working with animations this week and this time I have focused on death animations. I went in knowing I would probably have great trouble with making this animation work because I needed to take the character from standing up to lying on the ground. So I decided that making two animations would be enough. I ended up making the death animations for our melee enemy […]
More animations and this time DEATH!
Hello again!
It’s Thursday and this means it’s time for a new blog post!
I have kept working with animations this week and this time I have focused on death animations. I went in knowing I would probably have great trouble with making this animation work because I needed to take the character from standing up to lying on the ground. So I decided that making two animations would be enough. I ended up making the death animations for our melee enemy […]
Fighting the Frame Limit
Hello again, it’s the second blogging week.
Last week I talked about creating the death animation of our player’s first stage of growth from the ground up. I also went through a couple of animation principles and how I utilize them in my work process.
This week I’ve been working on the animations for our player’s second stage of growth, and work has not gone as smoothly as it did for the first stage because of a dreaded addition to the […]
Fighting the Frame Limit
Hello again, it’s the second blogging week.
Last week I talked about creating the death animation of our player’s first stage of growth from the ground up. I also went through a couple of animation principles and how I utilize them in my work process.
This week I’ve been working on the animations for our player’s second stage of growth, and work has not gone as smoothly as it did for the first stage because of a dreaded addition to the […]
A Little Bit of Attack Animation
Right, so time for another artefact! Another animation even!
This time I’ve worked on the main characters attack animation. And I have to say, despite what everyone else seem to think, animating something that looks human is a lot harder than the Fire Spirit that I wrote about last time. Since we are all quite familiar with how the human body should look and move, any error in anatomy or movement really shines through. I didn’t really experience it the […]
A Little Bit of Attack Animation
Right, so time for another artefact! Another animation even!
This time I’ve worked on the main characters attack animation. And I have to say, despite what everyone else seem to think, animating something that looks human is a lot harder than the Fire Spirit that I wrote about last time. Since we are all quite familiar with how the human body should look and move, any error in anatomy or movement really shines through. I didn’t really experience it the […]
Project Terminal – The Guard Walking Animation
We are in on week five meaning we are now halfway through this project. In five more weeks, we will all be showing off our finished games. I can’t believe it!
This week I’ll be showcasing the guards walking animation that I’ve been working on. It’s been a long term piece of work of mine that is basically my first real effort on animation, if we disregard the stick figure’s I’ve animated in panic on different workshops and game jams. Before […]
Project Terminal – The Guard Walking Animation
We are in on week five meaning we are now halfway through this project. In five more weeks, we will all be showing off our finished games. I can’t believe it!
This week I’ll be showcasing the guards walking animation that I’ve been working on. It’s been a long term piece of work of mine that is basically my first real effort on animation, if we disregard the stick figure’s I’ve animated in panic on different workshops and game jams. Before […]
Week 5
This week I’m going to analyze the construction of the game space and the various iterations that lead to what is hopefully the final product for the beta. The biggest obstacle with the design is the faked perspective. Since the game is actually a strictly top down viewed scenario, the walls of the buildings should just be a vertical ledge! However that would convey much less information about the surrounding than if I bend the local laws of physics for […]
Week 5
This week I’m going to analyze the construction of the game space and the various iterations that lead to what is hopefully the final product for the beta. The biggest obstacle with the design is the faked perspective. Since the game is actually a strictly top down viewed scenario, the walls of the buildings should just be a vertical ledge! However that would convey much less information about the surrounding than if I bend the local laws of physics for […]
Bathroom Sprites
Right! So this week I started working on some environmental sprites. What we have to the left is a urinal, in the middle there’s a sink and to the right is a toilet. The reason why I needed to start working on bathroom sprites was because the area where the player is supposed to start in, happens to be a bathroom. This bathroom is going to act as the introduction to the game for the player […]
Bathroom Sprites
Right! So this week I started working on some environmental sprites. What we have to the left is a urinal, in the middle there’s a sink and to the right is a toilet. The reason why I needed to start working on bathroom sprites was because the area where the player is supposed to start in, happens to be a bathroom. This bathroom is going to act as the introduction to the game for the player […]
Bathroom Sprites
Right! So this week I started working on some environmental sprites. What we have to the left is a urinal, in the middle there’s a sink and to the right is a toilet. The reason why I needed to start working on bathroom sprites was because the area where the player is supposed to start in, happens to be a bathroom. This bathroom is going to act as the introduction to the game for the player […]
Bathroom Sprites
Right! So this week I started working on some environmental sprites. What we have to the left is a urinal, in the middle there’s a sink and to the right is a toilet. The reason why I needed to start working on bathroom sprites was because the area where the player is supposed to start in, happens to be a bathroom. This bathroom is going to act as the introduction to the game for the player […]
Project Haunted Light 14-02-20
Another week has passed, and it feels like the time is flying by. Our group have been working dedicatedly for the presentation tomorrow. It feels like it was just yesterday that we sat down and looked through the design documents for Bloody Badgers, realizing that we had a lot of tweaking to do. This week I’m focusing on animating the smaller critters that are to roam the corridors of the basement. The critters don’t hurt the player, but will slow […]
Project Haunted Light 14-02-20
Another week has passed, and it feels like the time is flying by. Our group have been working dedicatedly for the presentation tomorrow. It feels like it was just yesterday that we sat down and looked through the design documents for Bloody Badgers, realizing that we had a lot of tweaking to do. This week I’m focusing on animating the smaller critters that are to roam the corridors of the basement. The critters don’t hurt the player, but will slow […]
Project Haunted Light 14-02-20
Another week has passed, and it feels like the time is flying by. Our group have been working dedicatedly for the presentation tomorrow. It feels like it was just yesterday that we sat down and looked through the design documents for Bloody Badgers, realizing that we had a lot of tweaking to do. This week I’m focusing on animating the smaller critters that are to roam the corridors of the basement. The critters don’t hurt the player, but will slow […]
Project Haunted Light 14-02-20
Another week has passed, and it feels like the time is flying by. Our group have been working dedicatedly for the presentation tomorrow. It feels like it was just yesterday that we sat down and looked through the design documents for Bloody Badgers, realizing that we had a lot of tweaking to do. This week I’m focusing on animating the smaller critters that are to roam the corridors of the basement. The critters don’t hurt the player, but will slow […]
Weekly Blog Post
For this week’s blog assignment I thought I would tell you about the idle animation I created.
We decided that we wanted to have an idle animation before the Alpha-presentation tomorrow as it would look better than having her moving all the time. Before starting I thought it would probably be really easy compared to the animations I have previously created but I had a really hard time getting started. I found that it is easier to move arms and […]
Weekly Blog Post
For this week’s blog assignment I thought I would tell you about the idle animation I created.
We decided that we wanted to have an idle animation before the Alpha-presentation tomorrow as it would look better than having her moving all the time. Before starting I thought it would probably be really easy compared to the animations I have previously created but I had a really hard time getting started. I found that it is easier to move arms and […]
The Spy.
In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology. The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]
The Spy.
In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology. The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]