Browsing 'Graphics': Posts from Game Design and Graphics
The Frames Who Came to Life
Well, more specifically animations, which are by definition a collection of frames that creates movement and there by gives the character life. So yeah, that is what I have been doing this week, amongst other things such as sound effects and the like.
So who, what, and how have I animated? Mothgomery of course, our glorious moth leader, Mothgomery the king, Mothgomery the magnificent, Mothgomery… the vile. The moth playing dictator, sitting on his throne letting his minions do all the […]
The Frames Who Came to Life
Well, more specifically animations, which are by definition a collection of frames that creates movement and there by gives the character life. So yeah, that is what I have been doing this week, amongst other things such as sound effects and the like.
So who, what, and how have I animated? Mothgomery of course, our glorious moth leader, Mothgomery the king, Mothgomery the magnificent, Mothgomery… the vile. The moth playing dictator, sitting on his throne letting his minions do all the […]
Level Design
So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]
Level Design
So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]
Level Design
So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]
Level Design
So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]
Week 6 into the project
For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]
Week 6 into the project
For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
Water Spirit – Death Animation
Another animation! Hope you’re not getting bored of these. I’m pretty much the main animator for the project that we are working on, so I’ll most likely be writing about animations until the end of the project.
This time I included a gif showing the process I use to create the animations, from sketch to finished.
I did happen to merge a couple of layers in the process of making the lineart it seems, as well as not separating the color-layers to […]
Water Spirit – Death Animation
Another animation! Hope you’re not getting bored of these. I’m pretty much the main animator for the project that we are working on, so I’ll most likely be writing about animations until the end of the project.
This time I included a gif showing the process I use to create the animations, from sketch to finished.
I did happen to merge a couple of layers in the process of making the lineart it seems, as well as not separating the color-layers to […]
Finished the elemental points and started with new work!
This week I have finished the elemental icons for our game. Last time I posted, I had only finished the wood element icon and needed to remake the water and fire icons. The remake of the two went well, and i managed to get the same style of the leaf on the two of them. After I was done making the main icons, I also started remaking the small point icons, and ended up choosing the smaller icon setup seen […]
Finished the elemental points and started with new work!
This week I have finished the elemental icons for our game. Last time I posted, I had only finished the wood element icon and needed to remake the water and fire icons. The remake of the two went well, and i managed to get the same style of the leaf on the two of them. After I was done making the main icons, I also started remaking the small point icons, and ended up choosing the smaller icon setup seen […]
Terror of the Deep
Hello everyone, it’s blogging day again.
Today I’ll be talking about something different from my usual blog posts. Previously I’ve walked through my process of animating different sprites as well as explaining some different animation theories that I like to refer to while working. This week I’ve mainly worked with finishing up last week’s set of animations, creating background objects for decoration in our game’s stages, and the design of our fish’s final stage of growth. I’ve chosen to reflect on […]
Terror of the Deep
Hello everyone, it’s blogging day again.
Today I’ll be talking about something different from my usual blog posts. Previously I’ve walked through my process of animating different sprites as well as explaining some different animation theories that I like to refer to while working. This week I’ve mainly worked with finishing up last week’s set of animations, creating background objects for decoration in our game’s stages, and the design of our fish’s final stage of growth. I’ve chosen to reflect on […]
Tubthumping with the Chumbawambas
This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]
Tubthumping with the Chumbawambas
This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]
Tubthumping with the Chumbawambas
This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]
Tubthumping with the Chumbawambas
This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!
This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character […]
Color and Lighting
So we went through lots of tutorials today about the way light works and different terms and phenomenons when it comes to lighting. Also, we quickly went through some camera effects which we can try to replicate in our artwork. I didn’t write everything down, but I took some notes. I’ll share them in this post in hope that it will be of help for somebody. Mind you, these are my quick, unedited notes.
Lighting
Rim light – the light, whitish edges […]
Color and Lighting
So we went through lots of tutorials today about the way light works and different terms and phenomenons when it comes to lighting. Also, we quickly went through some camera effects which we can try to replicate in our artwork. I didn’t write everything down, but I took some notes. I’ll share them in this post in hope that it will be of help for somebody. Mind you, these are my quick, unedited notes.
Lighting
Rim light – the light, whitish edges […]