Browsing 'Graphics': Posts from Game Design and Graphics
Still Working.
So this week I was supposed to do the animations but I was still not pleased with the sprites and I was also told that the spy should not have a hat any more. This was decided because there was people that did not understand the hat or something like that. I heard that some thought that it looked like a bicycle helmet and that I can agree with that. The down bumps in the hat looked like the holes […]
Still Working.
So this week I was supposed to do the animations but I was still not pleased with the sprites and I was also told that the spy should not have a hat any more. This was decided because there was people that did not understand the hat or something like that. I heard that some thought that it looked like a bicycle helmet and that I can agree with that. The down bumps in the hat looked like the holes […]
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
10 Week Project – Post 3 – Why U No Walk?
In previous posts I’ve written about how the player should be introduced to the game world and now it’s time to start to think about how to introduce the mechanics to the player.
All of our mechanics should be introduced in the tutorial level, but how? The mechanics that needs to be introduced are:
Movement
Sprinting
Use
Knock Out
The first one and most essential is probably movement, so we’re going to start with that one.
I’ve discussed our minimal HUD and GUI before, so we need […]
10 Week Project – Post 3 – Why U No Walk?
In previous posts I’ve written about how the player should be introduced to the game world and now it’s time to start to think about how to introduce the mechanics to the player.
All of our mechanics should be introduced in the tutorial level, but how? The mechanics that needs to be introduced are:
Movement
Sprinting
Use
Knock Out
The first one and most essential is probably movement, so we’re going to start with that one.
I’ve discussed our minimal HUD and GUI before, so we need […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Reflektion av veckansk arbete: Vecka 3
Denna vecka har jag arbetat med att göra en options meny, vilket var krångligare än jag förväntat mig. Tanken är att det ska finns två sorters volymkontroller, en för musik och en för ljudeffekter. Det ska också gå att välja mellan windowed och fullscreen. Som jag skrev förra veckan så hade vi inte valt någon font till spelet. Vilket gjorde att min första mockup är gjord med en font som jag fann på fontsquirrle. Den heter Dosis och ni finner […]
Reflektion av veckansk arbete: Vecka 3
Denna vecka har jag arbetat med att göra en options meny, vilket var krångligare än jag förväntat mig. Tanken är att det ska finns två sorters volymkontroller, en för musik och en för ljudeffekter. Det ska också gå att välja mellan windowed och fullscreen. Som jag skrev förra veckan så hade vi inte valt någon font till spelet. Vilket gjorde att min första mockup är gjord med en font som jag fann på fontsquirrle. Den heter Dosis och ni finner […]
Game Project week 6
This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]
Game Project week 6
This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]
University Projects: Environmental Design Continued!
Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]
University Projects: Environmental Design Continued!
Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]
The Morker
Originally we planned to have two types of ranged enemies in our game. The first, labeled “the Workers” were supposed to stand faced against the wall, not noticing the player until they were attacked. When this happens, they would swarm the player and try to shoot her down. The second type of enemy was to be a flying moth character, that would fly around in random patterns, making him a difficult target, while at the same time firing down at […]
The Morker
Originally we planned to have two types of ranged enemies in our game. The first, labeled “the Workers” were supposed to stand faced against the wall, not noticing the player until they were attacked. When this happens, they would swarm the player and try to shoot her down. The second type of enemy was to be a flying moth character, that would fly around in random patterns, making him a difficult target, while at the same time firing down at […]