Browsing 'Graphics': Posts from Game Design and Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.

I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

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Program: Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.

I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

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Program: Graphics

Keep on running

Continuing last week’s work I came up with a menu style which we felt fit our vision of how the menu should look. This design has a much less complex and more discrete logo design. Joining all the components of the menu together with ropes gives, at least for me, a feeling of a playground with home built swings and tree houses. The font chosen for this design is Segoe Marker. I chose it because it makes the text look […]

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Program: Graphics

Keep on running

Continuing last week’s work I came up with a menu style which we felt fit our vision of how the menu should look. This design has a much less complex and more discrete logo design. Joining all the components of the menu together with ropes gives, at least for me, a feeling of a playground with home built swings and tree houses. The font chosen for this design is Segoe Marker. I chose it because it makes the text look […]

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Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

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Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

/ Comments Off on Suit em up – building sprite sheets
Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

/ Comments Off on Suit em up – building sprite sheets
Program: Graphics

Suit em up – building sprite sheets

Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…

…And this is how […]

/ Comments Off on Suit em up – building sprite sheets
Program: Graphics

Project “Haunted Light” 2014-03-06 Pick-axe hack animation

One more week has flown by so fast and it’s time for yet another blog post. For this week’s sprint I’ve been working on the hacking with a pick-axe animation for the player. We in group 5 decided early on to keep the digging mechanic that the original game concept of “Bloody Badgers” had. Although in “Bloody Badgers” digging was the core mechanic, we decided for it to not play that big of a role in our game. We really […]

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Program: Graphics

Project “Haunted Light” 2014-03-06 Pick-axe hack animation

One more week has flown by so fast and it’s time for yet another blog post. For this week’s sprint I’ve been working on the hacking with a pick-axe animation for the player. We in group 5 decided early on to keep the digging mechanic that the original game concept of “Bloody Badgers” had. Although in “Bloody Badgers” digging was the core mechanic, we decided for it to not play that big of a role in our game. We really […]

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Program: Graphics

University Projects: Level 1 Design

Hello everyone!

This week, I’ve been working on finalizing the first level in our game. This was interesting because I got to work from the ground up, starting out with the basic design, getting started on environmental design, finishing it, designing the puzzles intended for the map and then finishing the details of it all.
So Level 1s design is based around a library. The reason for using a library was both that it was easy to design multiple encounters all in […]

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Program: Graphics

University Projects: Level 1 Design

Hello everyone!

This week, I’ve been working on finalizing the first level in our game. This was interesting because I got to work from the ground up, starting out with the basic design, getting started on environmental design, finishing it, designing the puzzles intended for the map and then finishing the details of it all.
So Level 1s design is based around a library. The reason for using a library was both that it was easy to design multiple encounters all in […]

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Program: Graphics

All GUI and no animation makes William a dull boy (but nah, it’s cool)

This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]

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Program: Graphics

All GUI and no animation makes William a dull boy (but nah, it’s cool)

This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.
The one item that I […]

/ Comments Off on All GUI and no animation makes William a dull boy (but nah, it’s cool)
Program: Graphics

Animations and life

To live is the rarest thing in the world. Most people exist, that is all. – Oscar Wilde

What is life without motion? What is motion without joy? What is joy without soul?
In the beginning of development to our game (https://lindermeister.wordpress.com/2014/02/01/week-2-of-game-development/) we didn’t lay so much emphasize on animation. Me personally thought that as it was a top down shooter, animation would come in fourth place as it isn’t very detailed animations you can do. We don’t have those […]

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Program: Graphics

Animations and life

To live is the rarest thing in the world. Most people exist, that is all. – Oscar Wilde

What is life without motion? What is motion without joy? What is joy without soul?
In the beginning of development to our game (https://lindermeister.wordpress.com/2014/02/01/week-2-of-game-development/) we didn’t lay so much emphasize on animation. Me personally thought that as it was a top down shooter, animation would come in fourth place as it isn’t very detailed animations you can do. We don’t have those […]

/ Comments Off on Animations and life
Program: Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.
I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

/ Comments Off on A week of polish.
Program: Graphics

A week of polish.

This week has been spent doing all sorts of small, often un-noticeable things.
I created a key, which will act like an indicator- To show the player which keys has been collected. This is the only piece of actual HUD we’ll use, but we deem it necessary as we do not want to confuse the player; which key did he just pick up? Was it blue? Maybe green?
Below is the first Mockup I created with HUD in mind:

And here’s the […]

/ Comments Off on A week of polish.
Program: Graphics

Project Terminal – Menu Buttons!

Is this week seven? I feel like as it might as well be week four. Time goes so fast! But yes, we have almost spent two months on this project and what was mere ideas is now starting to become reality. It’s quite amazing to see.
Now when the game itself has got some flesh on it’s bones it’s time to pay some attention on all the other aspects around a game, like the game menu. One might think that it’s […]

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Program: Graphics

Project Terminal – Menu Buttons!

Is this week seven? I feel like as it might as well be week four. Time goes so fast! But yes, we have almost spent two months on this project and what was mere ideas is now starting to become reality. It’s quite amazing to see.
Now when the game itself has got some flesh on it’s bones it’s time to pay some attention on all the other aspects around a game, like the game menu. One might think that it’s […]

/ Comments Off on Project Terminal – Menu Buttons!
Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less sterile. A sterile and empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world […]

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Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less sterile. A sterile and empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world […]

/ Comments Off on A breeze of fresh air
Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less empty. An empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world is empty […]

/ Comments Off on A breeze of fresh air
Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less empty. An empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world is empty […]

/ Comments Off on A breeze of fresh air
Program: Graphics