Browsing 'Graphics': Posts from Game Design and Graphics
BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]
BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]
Soon BETA!
Our game is soon entering the beta phase. This means that all of the core mechanics of the game should be here and working. We should also begin implementing the less important features of the game now. I’ve test played our game and I must say that i’m quite satisfied. The only thing that is missing is to refine the stealth system and finish up our backlog. I am very impressed with the rest of my team. It’s very fun […]
Soon BETA!
Our game is soon entering the beta phase. This means that all of the core mechanics of the game should be here and working. We should also begin implementing the less important features of the game now. I’ve test played our game and I must say that i’m quite satisfied. The only thing that is missing is to refine the stealth system and finish up our backlog. I am very impressed with the rest of my team. It’s very fun […]
Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]
Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]
Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]
Polishing week 2
Hello again! It is time again for a new post for the blog! This is week has been rather slow for me, I have not worked that much and effective because my motivation has been rather low because we done with most of the art and it sounds on our lead programmer that we will probably not have enough time to add anything new as I brought up in the last post. But what I have done is keep […]
Project “Haunted Light” 2014-03-13 Beta presentation script & Intro sequence
Week 7 of our game development project “Haunted light” is coming to an end and I have to say this week has been the one of the most turbulent ones since we started with this project. We in group 5 had to make the devastating decision to cut our regenerating levels because one member was sick for two whole weeks. Not much progress was done on the AI-front for our monsters which this member was in charge of during that […]
Project “Haunted Light” 2014-03-13 Beta presentation script & Intro sequence
Week 7 of our game development project “Haunted light” is coming to an end and I have to say this week has been the one of the most turbulent ones since we started with this project. We in group 5 had to make the devastating decision to cut our regenerating levels because one member was sick for two whole weeks. Not much progress was done on the AI-front for our monsters which this member was in charge of during that […]
Let’s Talk About Something Else
At last I am free from making sprites. For now at least. Last week I made every version of the main character sprite, nine in total. If you are not sure what I mean it is as follows: In our game we have a main character. You can upgrade her clothes and weapon independently, with three levels each. This means that I had to create sprites of the main character with a first level suit and weapons one, two and […]
Let’s Talk About Something Else
At last I am free from making sprites. For now at least. Last week I made every version of the main character sprite, nine in total. If you are not sure what I mean it is as follows: In our game we have a main character. You can upgrade her clothes and weapon independently, with three levels each. This means that I had to create sprites of the main character with a first level suit and weapons one, two and […]
Dirt sprites, UI and menu background.
This week I’ve been working on some dirt sprites, the UI and the main menu background.
The dirt sprites are very simple transparent layers with some dirt and mud added. The game will then just lay that over the sprites when you get muddy to illustrate that you actually are. I just used some preset brushes in Photoshop to make the dirt, nothing fancy, only took about one hour to make all the sprites. I made three different dirt levels in […]
Dirt sprites, UI and menu background.
This week I’ve been working on some dirt sprites, the UI and the main menu background.
The dirt sprites are very simple transparent layers with some dirt and mud added. The game will then just lay that over the sprites when you get muddy to illustrate that you actually are. I just used some preset brushes in Photoshop to make the dirt, nothing fancy, only took about one hour to make all the sprites. I made three different dirt levels in […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Guard running and alerted animation
This week I have continued on the animations. One of the animations I have made this week was a run animation for the guard. This run animation is going to be in the chase state when the guard has detected the spy.
So I started by modifying the walk animation to see how it might look. I did this by removing some frames, but that made it look like the guard was walking really fast. I mixed around a bit with […]
Guard running and alerted animation
This week I have continued on the animations. One of the animations I have made this week was a run animation for the guard. This run animation is going to be in the chase state when the guard has detected the spy.
So I started by modifying the walk animation to see how it might look. I did this by removing some frames, but that made it look like the guard was walking really fast. I mixed around a bit with […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]
BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]