Browsing 'Graphics': Posts from Game Design and Graphics

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

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Program: Graphics

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

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Program: Graphics

Friday's Work

I finished colouring my last frames for the intro of “Terminal” today, since I had all values done and a colour scheme to follow it went rather quickly. I managed to finish the one I started yesterday and the last three ones, now all that is left is figuring out how it should be presented.


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Program: Graphics

Friday's Work

I finished colouring my last frames for the intro of “Terminal” today, since I had all values done and a colour scheme to follow it went rather quickly. I managed to finish the one I started yesterday and the last three ones, now all that is left is figuring out how it should be presented.


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Program: Graphics

Death

So it is only one week of the project left and there are not much left to do. This week we have discussed what we should lay focus on this last time. So the only animation we do not have made yet is the death animation. We have three ways for the spy and the guard to die: by getting strangled with the garrote, getting hit with a baton or getting shot with a gun. With this we should need […]

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Program: Graphics

Death

So it is only one week of the project left and there are not much left to do. This week we have discussed what we should lay focus on this last time. So the only animation we do not have made yet is the death animation. We have three ways for the spy and the guard to die: by getting strangled with the garrote, getting hit with a baton or getting shot with a gun. With this we should need […]

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Program: Graphics

The sounds none thinks about. Weekly blog post

Hello peps.
Another week another blogg post.
This week I’ve been focusing entirely on sound. Sound Effects which I’ve been struggling with a lot. So this week I had enough with programs that did’t want to work with me and started using FL Studio. The program is created for house music mainly but it has been working fine for me in creating sound effects. At the same time I got to borrow a extern music card, headphones and mic from a buddy […]

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Program: Graphics

The sounds none thinks about. Weekly blog post

Hello peps.
Another week another blogg post.
This week I’ve been focusing entirely on sound. Sound Effects which I’ve been struggling with a lot. So this week I had enough with programs that did’t want to work with me and started using FL Studio. The program is created for house music mainly but it has been working fine for me in creating sound effects. At the same time I got to borrow a extern music card, headphones and mic from a buddy […]

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Program: Graphics

Upgrades for Everyone!

Last week I talked about the picture I made that shows how much you’ve upgraded your character’s outfit. I only talked about the first one last week so it seems fitting to talk about the other two levels this week.

These pictures are supposed to show progression as you upgrade your character. The reason why we decided on adding these pictures is because it is hard to tell exactly what happens to your character’s sprite because it is so small when […]

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Program: Graphics

Upgrades for Everyone!

Last week I talked about the picture I made that shows how much you’ve upgraded your character’s outfit. I only talked about the first one last week so it seems fitting to talk about the other two levels this week.

These pictures are supposed to show progression as you upgrade your character. The reason why we decided on adding these pictures is because it is hard to tell exactly what happens to your character’s sprite because it is so small when […]

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Program: Graphics

Music and wrapping up the art

Hello everyone, today I don’t have much to show you visually. I will however present to you, a demo of my music for the game. The music is here below. Note that this is not the complete version.
https://www.dropbox.com/s/1t7yy6unmt63wj0/Jazzysilence.mp3
It’s a jazzy tune for the game when you’re sneaking about. It was really hard to find good samples for the saxophone and the drums. Most of the drums and sax sounds are either really expensive or just generally hard to find. I […]

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Program: Graphics

Music and wrapping up the art

Hello everyone, today I don’t have much to show you visually. I will however present to you, a demo of my music for the game. The music is here below. Note that this is not the complete version.
https://www.dropbox.com/s/1t7yy6unmt63wj0/Jazzysilence.mp3
It’s a jazzy tune for the game when you’re sneaking about. It was really hard to find good samples for the saxophone and the drums. Most of the drums and sax sounds are either really expensive or just generally hard to find. I […]

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Program: Graphics

Hello world!
This week has been all about our boss Grubby McGrub. Grubby is a big, fat caterpillar. She glows in creepy orange and yellow and have a witch-like appearance. Her battle is in whack-a-mole style, she will move around under the floor and smash up through the fabrics trying to head-butt you. If she hit you it’s a one hit kill so you really have to look for the cracks appearing right before she comes up. If you’re fast enough […]

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Program: Graphics

Hello world!
This week has been all about our boss Grubby McGrub. Grubby is a big, fat caterpillar. She glows in creepy orange and yellow and have a witch-like appearance. Her battle is in whack-a-mole style, she will move around under the floor and smash up through the fabrics trying to head-butt you. If she hit you it’s a one hit kill so you really have to look for the cracks appearing right before she comes up. If you’re fast enough […]

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Program: Graphics

Miljödesign

Denna vecka kommer jag att köra på svenska då jag inte har orken att bibehålla den professionalitet som jag vill ha. Detta är tack vare min grupp som jag arbetar med… Följande stycke kommer att handla om min irritation över gruppen. Sedan så kommer vad jag har arbetat med i veckan.
Veckan började tänkbara vis med att jag sköt upp vårt veckomöte på grund utav en hagel/regnstorm som tog vid på måndagsmorgonen. Jag beslutade då att skjuta upp en timme så […]

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Program: Graphics

Miljödesign

Denna vecka kommer jag att köra på svenska då jag inte har orken att bibehålla den professionalitet som jag vill ha. Detta är tack vare min grupp som jag arbetar med… Följande stycke kommer att handla om min irritation över gruppen. Sedan så kommer vad jag har arbetat med i veckan.
Veckan började tänkbara vis med att jag sköt upp vårt veckomöte på grund utav en hagel/regnstorm som tog vid på måndagsmorgonen. Jag beslutade då att skjuta upp en timme så […]

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Program: Graphics

Suit Em’ Up – Just before Final

Hello world!
This week has been all about our boss Grubby McGrub. Grubby is a big, fat caterpillar. She glows in creepy orange and yellow and have a witch-like appearance. Her battle is in whack-a-mole style, she will move around under the floor and smash up through the fabrics trying to head-butt you. If she hit you it’s a one hit kill so you really have to look for the cracks appearing right before she comes up. If you’re fast enough […]

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Program: Graphics

Suit Em’ Up – Just before Final

Hello world!
This week has been all about our boss Grubby McGrub. Grubby is a big, fat caterpillar. She glows in creepy orange and yellow and have a witch-like appearance. Her battle is in whack-a-mole style, she will move around under the floor and smash up through the fabrics trying to head-butt you. If she hit you it’s a one hit kill so you really have to look for the cracks appearing right before she comes up. If you’re fast enough […]

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Program: Graphics

Something different

I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]

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Program: Graphics

Something different

I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]

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Program: Graphics

Death

So it is only one week of the project left and there are not much left to do. This week we have discussed what we should lay focus on this last time. So the only animation we do not have made yet is the death animation. We have three ways for the spy and the guard to die: by getting strangled with the garrote, getting hit with a baton or getting shot with a gun. With this we should need […]

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Program: Graphics

Death

So it is only one week of the project left and there are not much left to do. This week we have discussed what we should lay focus on this last time. So the only animation we do not have made yet is the death animation. We have three ways for the spy and the guard to die: by getting strangled with the garrote, getting hit with a baton or getting shot with a gun. With this we should need […]

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Program: Graphics

Story ‘Intro’

This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]

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Program: Graphics

Story ‘Intro’

This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]

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Program: Graphics