Browsing 'Graphics': Posts from Game Design and Graphics
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Normal map testing! Week 1
This week has involved a lot of testing normal maps. I’ve brushed up on sculpting in zbrush and extracting different maps from highpoly meshes.
more to come… cba to write atm
Normal map testing! Week 1
This week has involved a lot of testing normal maps. I’ve brushed up on sculpting in zbrush and extracting different maps from highpoly meshes.
more to come… cba to write atm
Normal map testing! Week 1
This week has involved a lot of testing normal maps. I’ve brushed up on sculpting in zbrush and extracting different maps from highpoly meshes.
more to come… cba to write atm
Normal map testing! Week 1
This week has involved a lot of testing normal maps. I’ve brushed up on sculpting in zbrush and extracting different maps from highpoly meshes.
more to come… cba to write atm
Tower Offensive
This week my team and I began to work on our project. So the thing I want to addressee in this post is how difficult it has been to get in to the right mind set when it comes to design the game logo. I might add something else as well, but first and …
Tower Offensive
This week my team and I began to work on our project. So the thing I want to addressee in this post is how difficult it has been to get in to the right mind set when it comes to design the game logo. I might add something else as well, but first and …
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.
Controller and Thrower Robots
We’ve now started on our first sprint and, as I told you in the last post, I’ll work on the modelling of the robots in our game.
Since our games mechanic focus around fusing these different robots together, I’ve started off by making two different robots that I’ll now use to make one fused version of them both. The two different robots I’ve finished these past two days are the Controller and the Thrower.
Controller
The Controller, when fused with another robot, […]
Controller and Thrower Robots
We’ve now started on our first sprint and, as I told you in the last post, I’ll work on the modelling of the robots in our game.
Since our games mechanic focus around fusing these different robots together, I’ve started off by making two different robots that I’ll now use to make one fused version of them both. The two different robots I’ve finished these past two days are the Controller and the Thrower.
Controller
The Controller, when fused with another robot, […]
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]