Browsing 'Graphics': Posts from Game Design and Graphics

Third Week of Big Game Project

So me and Anders are in charge to make ALL the assets in the game. We are aiming for about 100-120 props in the GGC version so we have alot of assets to make.
I have been working on craters, stones, signs and more but the thing i want to talk about in this post is the Spark and how it was created.
The Spark will be used as a point of intrest for the players and will yeild alot of score when […]

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Program: Graphics

Third Week of Big Game Project

So me and Anders are in charge to make ALL the assets in the game. We are aiming for about 100-120 props in the GGC version so we have alot of assets to make.
I have been working on craters, stones, signs and more but the thing i want to talk about in this post is the Spark and how it was created.
The Spark will be used as a point of intrest for the players and will yeild alot of score when […]

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Program: Graphics

BeTheBear =D

Day 1: First week done and we’ve come so far already. Since I’ve finished a lot of my environment models already I got assigned to model and texture the fish we’re going to have. I was given a half done model and changed it a bit. I put it into zbrush and sculpted on it, made some fish scales with alpha brushes. I used planes with texture on as fens, for some reason the planes become transparent in Maya and […]

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Program: Graphics

BeTheBear =D

Day 1: First week done and we’ve come so far already. Since I’ve finished a lot of my environment models already I got assigned to model and texture the fish we’re going to have. I was given a half done model and changed it a bit. I put it into zbrush and sculpted on it, made some fish scales with alpha brushes. I used planes with texture on as fens, for some reason the planes become transparent in Maya and […]

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Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

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Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

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Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

/ Comments Off on Wolfweek
Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

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Program: Graphics