Browsing 'Graphics': Posts from Game Design and Graphics
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
BGP: Week Four
This week had a slow start much because of my absence on Monday but also because of a uncertainty whether we would stick with the theme of the game or if we would be better of starting over. In my opinion I don’t think this would do us or the game any good, though I do agree that what we have is broken it is far to late to scrap something this big. A large mistake that have been made […]
BGP: Week Four
This week had a slow start much because of my absence on Monday but also because of a uncertainty whether we would stick with the theme of the game or if we would be better of starting over. In my opinion I don’t think this would do us or the game any good, though I do agree that what we have is broken it is far to late to scrap something this big. A large mistake that have been made […]
Big Game Project – Week 2
Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.
I also created a backside for the […]
Big Game Project – Week 2
Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.
I also created a backside for the […]
Big Game Project – Week 2
Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.
I also created a backside for the […]
Big Game Project – Week 2
Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.
I also created a backside for the […]
Big Game Project (week4)
This week flew by way too fast and I haven’t got that much work done as I hoped, biggest reason for that is because I laid in bed the first two days and felt so bad I couldn’t do anything. But when I finally got up on my feet I found my way to the computer and continued where I left of.
I continued on the sketches I made last week and finished the front design of them, but when I’ve […]
Big Game Project (week4)
This week flew by way too fast and I haven’t got that much work done as I hoped, biggest reason for that is because I laid in bed the first two days and felt so bad I couldn’t do anything. But when I finally got up on my feet I found my way to the computer and continued where I left of.
I continued on the sketches I made last week and finished the front design of them, but when I’ve […]
Big Game Project (week4)
This week flew by way too fast and I haven’t got that much work done as I hoped, biggest reason for that is because I laid in bed the first two days and felt so bad I couldn’t do anything. But when I finally got up on my feet I found my way to the computer and continued where I left of.
I continued on the sketches I made last week and finished the front design of them, but when I’ve […]
Big Game Project (week4)
This week flew by way too fast and I haven’t got that much work done as I hoped, biggest reason for that is because I laid in bed the first two days and felt so bad I couldn’t do anything. But when I finally got up on my feet I found my way to the computer and continued where I left of.
I continued on the sketches I made last week and finished the front design of them, but when I’ve […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Ready for Alpha – Week 3
The Alpha is ready to go, we’re implemented the key features for the tutorial at the beginning of the game.
The main assignment I’ve had this week was to fill the terrain with vegetation, placing trees, rocks, blueberry bushes, mushrooms, grass and initial textures.
It has been a diffucult job, although I didn’t think through where to put every asset because it is the alpha. I will.. later in the process place the environment assets more thought out across the terrain, thinking […]
Ready for Alpha – Week 3
The Alpha is ready to go, we’re implemented the key features for the tutorial at the beginning of the game.
The main assignment I’ve had this week was to fill the terrain with vegetation, placing trees, rocks, blueberry bushes, mushrooms, grass and initial textures.
It has been a diffucult job, although I didn’t think through where to put every asset because it is the alpha. I will.. later in the process place the environment assets more thought out across the terrain, thinking […]