Browsing 'Graphics': Posts from Game Design and Graphics
week 7 and 8
Better late than never.
Week 7 was a hard working week. Everything head to be done that was going to be in the game and we were going to have our beta testing. Much of the work I did was to create props for the indoor and outdoor environment. I started by making a duzin different kinds of bushes that was needed for the level. It was important that the bush was cost efficient and was able to cover the player […]
week 7 and 8
Better late than never.
Week 7 was a hard working week. Everything head to be done that was going to be in the game and we were going to have our beta testing. Much of the work I did was to create props for the indoor and outdoor environment. I started by making a duzin different kinds of bushes that was needed for the level. It was important that the bush was cost efficient and was able to cover the player […]
BGP week 8
Week 8
Putting together the last props, tweaking lighting and post process in all levels.
Banner:
The idea behind the banner was to give an Indiana jones feel to the banner, by having the main/player character walk towards the temple. Giving to give the player an urge to explore.
I made this using one layer except the layer with the color.
Useful keyboard shortcuts:
Space: to grab and move around the canvas when zoomed in.
Tab: to hide the UI
Alt: color picker
The cave entrance […]
BGP week 8
Week 8
Putting together the last props, tweaking lighting and post process in all levels.
Banner:
The idea behind the banner was to give an Indiana jones feel to the banner, by having the main/player character walk towards the temple. Giving to give the player an urge to explore.
I made this using one layer except the layer with the color.
Useful keyboard shortcuts:
Space: to grab and move around the canvas when zoomed in.
Tab: to hide the UI
Alt: color picker
The cave entrance […]
BGP Week 7
Week 7
The week went to start putting everything together and to replace the last placeholder meshes and textures.
Beta feedback:
The feedback we received during the beta, where that the game was too dark. Mist in the corridor to the wind level. There was also some problem with the lighting in the Central hub area.
Based on the feedback from the beta we decided change so that all levels now are in separate levels and the player teleports into the levels. Before everything […]
BGP Week 7
Week 7
The week went to start putting everything together and to replace the last placeholder meshes and textures.
Beta feedback:
The feedback we received during the beta, where that the game was too dark. Mist in the corridor to the wind level. There was also some problem with the lighting in the Central hub area.
Based on the feedback from the beta we decided change so that all levels now are in separate levels and the player teleports into the levels. Before everything […]
BGP week 8
Week 8
Putting together the last props, tweaking lighting and post process in all levels.
Banner:
The idea behind the banner was to give an Indiana jones feel to the banner, by having the main/player character walk towards the temple. Giving to give the player an urge to explore.
I made this using one layer except the layer with the color.
Useful keyboard shortcuts:
Space: to grab and move around the canvas when zoomed in.
Tab: to hide the UI
Alt: color picker
The cave entrance […]
BGP week 8
Week 8
Putting together the last props, tweaking lighting and post process in all levels.
Banner:
The idea behind the banner was to give an Indiana jones feel to the banner, by having the main/player character walk towards the temple. Giving to give the player an urge to explore.
I made this using one layer except the layer with the color.
Useful keyboard shortcuts:
Space: to grab and move around the canvas when zoomed in.
Tab: to hide the UI
Alt: color picker
The cave entrance […]
BGP Week 7
Week 7
The week went to start putting everything together and to replace the last placeholder meshes and textures.
Beta feedback:
The feedback we received during the beta, where that the game was too dark. Mist in the corridor to the wind level. There was also some problem with the lighting in the Central hub area.
Based on the feedback from the beta we decided change so that all levels now are in separate levels and the player teleports into the levels. Before everything […]
BGP Week 7
Week 7
The week went to start putting everything together and to replace the last placeholder meshes and textures.
Beta feedback:
The feedback we received during the beta, where that the game was too dark. Mist in the corridor to the wind level. There was also some problem with the lighting in the Central hub area.
Based on the feedback from the beta we decided change so that all levels now are in separate levels and the player teleports into the levels. Before everything […]
Week 8, Gotland Game Conference & Swedish Game Awards
The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]
Week 8, Gotland Game Conference & Swedish Game Awards
The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]
Week 8, Gotland Game Conference & Swedish Game Awards
The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]
Week 8, Gotland Game Conference & Swedish Game Awards
The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
BGP: Week Nine
This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.
BGP: Week Nine
This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.