Browsing 'Graphics': Posts from Game Design and Graphics

The Stripes of a Tiger

Greetings!
Never ever before have I drawn a tiger, nor have I documented my drawing procedure. But in my last drawing, I did both!
I saved some images at relevant points during my process of creating this magnificent beast. It went pretty well I would say. But I aspire to do better.

I started as I usually do, a quick sketch to get an idea of what I want to have drawn. Just too keep me focused on the subject at hand.

I then […]

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Program: Graphics

The Stripes of a Tiger

Greetings!
Never ever before have I drawn a tiger, nor have I documented my drawing procedure. But in my last drawing, I did both!
I saved some images at relevant points during my process of creating this magnificent beast. It went pretty well I would say. But I aspire to do better.

I started as I usually do, a quick sketch to get an idea of what I want to have drawn. Just too keep me focused on the subject at hand.

I then […]

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Program: Graphics

3D Crates

This week we have been modelling crates in 3D class, here is the result of Wednesday’s workshop.

Medieval
The medieval theme is characterized by organic shapes and forms, even geometric forms would have an organic feel to them due to the crude tools that would be available in the world. Using sharp clean lines and geometric forms would take away from the historical illusion. Textures used in this theme are mostly metal, wood, stone and cloth. 

Skyrim is an excellent example of […]

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Program: Graphics

3D Crates

This week we have been modelling crates in 3D class, here is the result of Wednesday’s workshop.

Medieval
The medieval theme is characterized by organic shapes and forms, even geometric forms would have an organic feel to them due to the crude tools that would be available in the world. Using sharp clean lines and geometric forms would take away from the historical illusion. Textures used in this theme are mostly metal, wood, stone and cloth. 

Skyrim is an excellent example of […]

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Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

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Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

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Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

/ Comments Off on Board game analysis: Smallworld
Program: Graphics

Board game analysis: Smallworld

When we started this assignment we had an array of board games to choose from, after some brief consideration (since no group member had an extensive knowledge of board games) we decided to just pick one that looked fun, and that game became Smallworld.
Smallworld is a strategy game with small similarities to Risk. The goal of the game is to gather coins and at the end of the game (after 9 turns or so, depending on the amount of players) […]

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Program: Graphics

3D I, Week 2

This week in 3D we discussed IPs and visual styles. During the workshop, we were instructed to create three models of crates, each with a different theme. The themes we had to choose from were sci-fi, urban contemporary, post-apocalyptic, medieval and cartoony.

Crate A: Cartoony
The theme I chose for my first crate was cartoony. Of the different themes we were assigned, it’s definitely the one I’m the most comfortable and familiar with.
I’d say simplification is the basic trait of cartoon […]

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Program: Graphics

3D I, Week 2

This week in 3D we discussed IPs and visual styles. During the workshop, we were instructed to create three models of crates, each with a different theme. The themes we had to choose from were sci-fi, urban contemporary, post-apocalyptic, medieval and cartoony.

Crate A: Cartoony
The theme I chose for my first crate was cartoony. Of the different themes we were assigned, it’s definitely the one I’m the most comfortable and familiar with.
I’d say simplification is the basic trait of cartoon […]

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Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

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Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

/ Comments Off on Board Game Analysis: Battlestar Galactica
Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

/ Comments Off on Board Game Analysis: Battlestar Galactica
Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

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Program: Graphics

MDA: Assignment Sissy Fight!

First let me explain the term ”MDA”

Mechanics: The particular components of the game, at the level of data representation and algorithms. So, mechanics are the rules and concepts that formally specify the game system.
Dynamics: The run-time behavior of the game-as-system. So, dynamics describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs over time. The dynamics automatically change if the mechanics are changed.
Aesthetics: The desirable emotional responses evoked in the player, when she interacts with the game system. Aesthetics can easier be referred to as ”fun”. Sch, […]

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Program: Graphics

MDA: Assignment Sissy Fight!

First let me explain the term ”MDA”

Mechanics: The particular components of the game, at the level of data representation and algorithms. So, mechanics are the rules and concepts that formally specify the game system.
Dynamics: The run-time behavior of the game-as-system. So, dynamics describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs over time. The dynamics automatically change if the mechanics are changed.
Aesthetics: The desirable emotional responses evoked in the player, when she interacts with the game system. Aesthetics can easier be referred to as ”fun”. Sch, […]

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Program: Graphics

3D and Screenshot Analysis

Right, so time to dust of the ol’ blog!
This term we are starting the courses 3D I and Advanced Game Design, so mostly posts will be related to those.
And as it happens this first post will be about the first week in 3D I.
The week started with a lecture, and subsequent workshop, in picture theory.
The lecture brought up much that was similar to what had already been mentioned in 2D-classes last year, however I do welcome repetition on the […]

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Program: Graphics

3D and Screenshot Analysis

Right, so time to dust of the ol’ blog!
This term we are starting the courses 3D I and Advanced Game Design, so mostly posts will be related to those.
And as it happens this first post will be about the first week in 3D I.
The week started with a lecture, and subsequent workshop, in picture theory.
The lecture brought up much that was similar to what had already been mentioned in 2D-classes last year, however I do welcome repetition on the […]

/ Comments Off on 3D and Screenshot Analysis
Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

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Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

/ Comments Off on 3D Class – Week 1
Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

/ Comments Off on 3D Class – Week 1
Program: Graphics

3D Class – Week 1

This is my post about the screenshot analysis and the temp level that we did during the first week of 3D class. It’s a tiny bit more than 1000 words long (we were supposed to write 750-1000 words), but I just had too much to say…I hope it’s okay anyway!
PART I: Screenshot analysis
(The purple lines are directed at Batman and the cyan lines at the standing character.)
In this first image there’s a tilted perspective which makes the composition […]

/ Comments Off on 3D Class – Week 1
Program: Graphics

Whoop! whoop! we’re doing 3d

 
Went to bed early tonight, wakes up in the middle of the night, realize I sould have done something yesterday, proofread this and upload this.
So, we have now had our first week of school, for our first lesson in 3d class we had a recap of the elements of art and an assignment where we analysed screenshots in groups and here is a short recap of what our group noticed.
Here we have diagonal lines pointing inwards and uppwards making […]

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Program: Graphics

Whoop! whoop! we’re doing 3d

 
Went to bed early tonight, wakes up in the middle of the night, realize I sould have done something yesterday, proofread this and upload this.
So, we have now had our first week of school, for our first lesson in 3d class we had a recap of the elements of art and an assignment where we analysed screenshots in groups and here is a short recap of what our group noticed.
Here we have diagonal lines pointing inwards and uppwards making […]

/ Comments Off on Whoop! whoop! we’re doing 3d
Program: Graphics