Browsing 'Graphics': Posts from Game Design and Graphics
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
3D I – Week 2
This week we modeled three variations of crates, where each was supposed to be inspired by a different theme. These themes were Sci-Fi, Cartoonish, Medieval, Post-Apocalyptic and Urban Contemporary. This was to illustrate how objects may have more or less radically different models to relate the theme.
The three themes that I chose were Medieval, Sci-Fi and Urban Contemporary.
Medieval
The first crate I did was supposed to be within the Medieval theme, and was therefore of a rather simplistic, yet […]
3D I – Week 2
This week we modeled three variations of crates, where each was supposed to be inspired by a different theme. These themes were Sci-Fi, Cartoonish, Medieval, Post-Apocalyptic and Urban Contemporary. This was to illustrate how objects may have more or less radically different models to relate the theme.
The three themes that I chose were Medieval, Sci-Fi and Urban Contemporary.
Medieval
The first crate I did was supposed to be within the Medieval theme, and was therefore of a rather simplistic, yet […]
3D I – Week 2
This week we modeled three variations of crates, where each was supposed to be inspired by a different theme. These themes were Sci-Fi, Cartoonish, Medieval, Post-Apocalyptic and Urban Contemporary. This was to illustrate how objects may have more or less radically different models to relate the theme.
The three themes that I chose were Medieval, Sci-Fi and Urban Contemporary.
Medieval
The first crate I did was supposed to be within the Medieval theme, and was therefore of a rather simplistic, yet […]
3D I – Week 2
This week we modeled three variations of crates, where each was supposed to be inspired by a different theme. These themes were Sci-Fi, Cartoonish, Medieval, Post-Apocalyptic and Urban Contemporary. This was to illustrate how objects may have more or less radically different models to relate the theme.
The three themes that I chose were Medieval, Sci-Fi and Urban Contemporary.
Medieval
The first crate I did was supposed to be within the Medieval theme, and was therefore of a rather simplistic, yet […]
3D Week 2 – Creating Crates
Greetings!
So, as the title suggests This week of 3D class, we’ve been creating crates. Three crates to be exact. One theme for each crate.
#1 Sci-fi
The pure characteristics of science fiction is sterile surfaces and everything having a function, except for lights, lights are just put all over the place because it looks cool. Oh, and control panels! Everything needs control panels. Often this theme uses simple, geometric shapes with smooth textures.
This is concept art from the upcoming game Star Citizen. […]
3D Week 2 – Creating Crates
Greetings!
So, as the title suggests This week of 3D class, we’ve been creating crates. Three crates to be exact. One theme for each crate.
#1 Sci-fi
The pure characteristics of science fiction is sterile surfaces and everything having a function, except for lights, lights are just put all over the place because it looks cool. Oh, and control panels! Everything needs control panels. Often this theme uses simple, geometric shapes with smooth textures.
This is concept art from the upcoming game Star Citizen. […]
3D Computer Graphics I: Week 2
This week we worked with different visual styles and tried to make our own props while following one of these styles. I have chosen to look at the Cartoon, Sci-Fi and Post-Apocalyptic styles.
Cartoon
Cartoon style games are mainly focusing on portraying a simplified caricatured version of reality. The visual style of cartoony games is dominated by basic, slightly irregular shapes and vibrant colors. These games are also for the most part high key which feels natural due to all the colors. […]
3D Computer Graphics I: Week 2
This week we worked with different visual styles and tried to make our own props while following one of these styles. I have chosen to look at the Cartoon, Sci-Fi and Post-Apocalyptic styles.
Cartoon
Cartoon style games are mainly focusing on portraying a simplified caricatured version of reality. The visual style of cartoony games is dominated by basic, slightly irregular shapes and vibrant colors. These games are also for the most part high key which feels natural due to all the colors. […]