Browsing 'Graphics': Posts from Game Design and Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

/ Comments Off on 3D Week 04 – Texturing
Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

/ Comments Off on 3D Week 04 – Texturing
Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

Project 2

Super secret stuff
Stay posted for further details

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Program: Graphics

Project 2

Super secret stuff
Stay posted for further details

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Program: Graphics

Road to pop

Lead artist for a quick workshop, concept for this teen poptrainer

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Program: Graphics

Road to pop

Lead artist for a quick workshop, concept for this teen poptrainer

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Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

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Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

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Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

/ Comments Off on First post
Program: Graphics

First post

Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!

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Program: Graphics

Jumbo Snack Cake

Sissy fight remake response

As a minor assignment we we’re given the task to give a response to other team’s sissy fight remakes, which was an assignment for all of us a week back or so. The game our team received was Jumbo Snack Cake. In the given game’s memo it was given the task to adapt an advertising touch for particular sweeties. To put it simply, to be able to play the game they would need the appropriate snacks. Then […]

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Program: Graphics

Jumbo Snack Cake

Sissy fight remake response

As a minor assignment we we’re given the task to give a response to other team’s sissy fight remakes, which was an assignment for all of us a week back or so. The game our team received was Jumbo Snack Cake. In the given game’s memo it was given the task to adapt an advertising touch for particular sweeties. To put it simply, to be able to play the game they would need the appropriate snacks. Then […]

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Program: Graphics

3D I – Textured Crate

This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.

The crate with an applied UV-Checker.

As for the […]

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Program: Graphics

3D I – Textured Crate

This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.

The crate with an applied UV-Checker.

As for the […]

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Program: Graphics

3D I – Textured Crate

This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.

The crate with an applied UV-Checker.

As for the […]

/ Comments Off on 3D I – Textured Crate
Program: Graphics

3D I – Textured Crate

This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it.
When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish.

The crate with an applied UV-Checker.

As for the […]

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Program: Graphics

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

3D I – Object for Assignment II

When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church.

Part […]

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Program: Graphics

Pit of Doom – a Impending Doom Game

Pit of Doom
Pit of Doomis a multiplayer impending doom game for the PC. The game brings the players to the role of a person that has fallen into a pit with polar bears at the zoo, and her friend, desperately trying to pull her out of the pit. Both players are locked together in a chain which makes the situation deadly even […]

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Program: Graphics

Pit of Doom – a Impending Doom Game

Pit of Doom
Pit of Doomis a multiplayer impending doom game for the PC. The game brings the players to the role of a person that has fallen into a pit with polar bears at the zoo, and her friend, desperately trying to pull her out of the pit. Both players are locked together in a chain which makes the situation deadly even […]

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Program: Graphics