Browsing 'Graphics': Posts from Game Design and Graphics
3D week 5
Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.
And here is the crate without normal map or specular map for comparison!
So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]
3D week 5
Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.
And here is the crate without normal map or specular map for comparison!
So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]
3D week 4
For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]
3D week 4
For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]
3D week 4
For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]
3D week 4
For week 4 we have textured the crate that we optimized! This blog post is coming out a little bit later than I had originally hoped since I went to Dreamhack, and in doing so I lost a couple of days worth of 3D practice.
When I was looking at my crate, I felt like I wanted to really distinguish the separate planks really well. The way I decided to go about this was by marking the edges of the planks […]
This weekends game jam
This is my animation for the enemy npc’s in our game called X-net! It’s really fun to work with 2D again!
This weekends game jam
This is my animation for the enemy npc’s in our game called X-net! It’s really fun to work with 2D again!
Board Game Peer Review: Portobello Market
For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.
Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]
Board Game Peer Review: Portobello Market
For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.
Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
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The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
Week 40: Diffuse, Specular and Normal Mapping
This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new terms and methods to learn from scratch. I couldn’t be more wrong as my work progressed. This was accomplished by three simple steps: making a Diffuse, Specular and at last a Normal map.
Diffuse
First I began with the Diffuse, which […]
Week 40: Diffuse, Specular and Normal Mapping
This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new terms and methods to learn from scratch. I couldn’t be more wrong as my work progressed. This was accomplished by three simple steps: making a Diffuse, Specular and at last a Normal map.
Diffuse
First I began with the Diffuse, which […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
One month
Now I have stayed in Visby for one month, studied together with 95 gamerstudents, had assignments, group work and other activities. I have walked along the city’s streets, around the wall and to Galgberget north of Visby. But I mostly chill at my flat, surfing on the internet, studying, reading student literature, playing video games and watching movies. Three weeks ago I was an a guided bus toar to the northern part of Gotland. Two weeks ago I was visited by my […]
One month
Now I have stayed in Visby for one month, studied together with 95 gamerstudents, had assignments, group work and other activities. I have walked along the city’s streets, around the wall and to Galgberget north of Visby. But I mostly chill at my flat, surfing on the internet, studying, reading student literature, playing video games and watching movies. Three weeks ago I was an a guided bus toar to the northern part of Gotland. Two weeks ago I was visited by my […]
Board game analysis; Small World Underworld
General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]
Board game analysis; Small World Underworld
General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]
Week 4 assignment
Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]
Week 4 assignment
Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]
Board game analysis: Arkham Horror
Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.
Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]
Board game analysis: Arkham Horror
Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.
Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]