Browsing 'Graphics': Posts from Game Design and Graphics
Blog report week 05
Different maps
When creating a material for a mesh you usually combine three texture maps, Diffuse, Normal and Specular:
The Diffuse map is the colours of the model and it contains surface details and some self-shadowing. This is the most important texture since this holds the most straight-forward information. It shows what colour and what texture your model have. It is important to not add any other shadows, from a light source for example, because those will not be accurate when the model […]
Blog report week 05
Different maps
When creating a material for a mesh you usually combine three texture maps, Diffuse, Normal and Specular:
The Diffuse map is the colours of the model and it contains surface details and some self-shadowing. This is the most important texture since this holds the most straight-forward information. It shows what colour and what texture your model have. It is important to not add any other shadows, from a light source for example, because those will not be accurate when the model […]
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
In overall it turned out rather well I’d […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
3D Class – Week 3
I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]
3D Computer Graphics I: Assignment 1
This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.
Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]
3D Computer Graphics I: Assignment 1
This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.
Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
3D Assignment Two
I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.
I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.
Originally I had planned to add a lot of […]
Concept Challenge – Robots in Space
Ladies and Gentlemen, I give you…
Robots in Space
The game will be a 2D top-down space shooter and RPG. The player controls a robot who fights alien mutants. This will be a modern 16-bit game with a long and developed storyline; a large world and with a great replay value. The game will run on Windows 7 and Mac OS X, and will be in English.
Story
The game’s story has taken inspiration from movies like Alien and 2001: A Space 0dyssey. […]
Concept Challenge – Robots in Space
Ladies and Gentlemen, I give you…
Robots in Space
The game will be a 2D top-down space shooter and RPG. The player controls a robot who fights alien mutants. This will be a modern 16-bit game with a long and developed storyline; a large world and with a great replay value. The game will run on Windows 7 and Mac OS X, and will be in English.
Story
The game’s story has taken inspiration from movies like Alien and 2001: A Space 0dyssey. […]
Impending Doom
My idea for an Impending Doom would be the following…
What is Impending Doom?
Impending doom is a apprehension, a feeling that something bad is about to happen. In this case, in a video game.
The Setting
The game takes place in a dark, seemingly abandoned castle. When player starts his journey, and he will soon find out that this isn’t an ordinarily castle, but a cursed one when he sees magic portraits on the walls (this is an optional section where the player […]
Impending Doom
My idea for an Impending Doom would be the following…
What is Impending Doom?
Impending doom is a apprehension, a feeling that something bad is about to happen. In this case, in a video game.
The Setting
The game takes place in a dark, seemingly abandoned castle. When player starts his journey, and he will soon find out that this isn’t an ordinarily castle, but a cursed one when he sees magic portraits on the walls (this is an optional section where the player […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]
Week 5.
Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]