Browsing 'Graphics': Posts from Game Design and Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

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Program: Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

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Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

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Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

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Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

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Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

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Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

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Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

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Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

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Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

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Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

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Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

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Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

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Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

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Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

/ Comments Off on 3D I, Week 6, Part 3: Assignment 2 Update
Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

/ Comments Off on 3D I, Week 6, Part 3: Assignment 2 Update
Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

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Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

/ Comments Off on 3D I, Week 5, Part 2: Assignment 2 Update
Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

/ Comments Off on 3D I, Week 5, Part 2: Assignment 2 Update
Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

/ Comments Off on 3D I, Week 5, Part 2: Assignment 2 Update
Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

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Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

/ Comments Off on Paper prototype feedback and more
Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

/ Comments Off on Paper prototype feedback and more
Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

/ Comments Off on Paper prototype feedback and more
Program: Graphics