Browsing 'Graphics': Posts from Game Design and Graphics

Fail fast, fail better!

Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games



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Program: Graphics

Fail fast, fail better!

Made a game concept
Infectious Parasite Fungi
Fight trough jungle, caves, underwater – Get to the parasite “gravemind” – Stop the infection
Some small changes where made..
Orangotan flying a jetpack
Games



/ Comments Off on Fail fast, fail better!
Program: Graphics

3D I: Assignment 3 – Update

We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]

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Program: Graphics

3D I: Assignment 3 – Update

We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]

/ Comments Off on 3D I: Assignment 3 – Update
Program: Graphics

3D I: Assignment 3 – Update

We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]

/ Comments Off on 3D I: Assignment 3 – Update
Program: Graphics

3D I: Assignment 3 – Update

We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]

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Program: Graphics

My first ever working game!

Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

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Program: Graphics

My first ever working game!

Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

/ Comments Off on My first ever working game!
Program: Graphics

My first ever working game!

Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

/ Comments Off on My first ever working game!
Program: Graphics

My first ever working game!

Super simple sunshine!
Tried out Gamemaker for the first time and managed to make a game in an afternoon.
Milcoholic – Collect flying milk bottles and dodge flying cows

/ Comments Off on My first ever working game!
Program: Graphics

Jill Markham

Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined





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Program: Graphics

Jill Markham

Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined





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Program: Graphics

Jill Markham

Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined





/ Comments Off on Jill Markham
Program: Graphics

Jill Markham

Lets make a point and click game about a Nazi-wizard who travels back in time to alter the present.
Jill Markham, who is searching for her boyfriend, gets dragged into more than she could have ever imagined





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Program: Graphics

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

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Program: Graphics

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

/ Comments Off on 3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Program: Graphics

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

/ Comments Off on 3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Program: Graphics

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

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Program: Graphics

Assignment 3 – Character Modeling – Palo'h the Shaman

Week 6 started off with prepping for the new and final assignment; Character modeling. 
The objective for this weeks was to find a concept (your own or taken from the internet) and write a character background for it. 
Unfortunately, with a lot of assignments pressing, I chose to take a interesting concept I found on deviant art. 

This concept (consisting of an action pose and turn around) is created by user Asashi-Kami and can be found here. I’m new to character […]

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Program: Graphics

Assignment 3 – Character Modeling – Palo'h the Shaman

Week 6 started off with prepping for the new and final assignment; Character modeling. 
The objective for this weeks was to find a concept (your own or taken from the internet) and write a character background for it. 
Unfortunately, with a lot of assignments pressing, I chose to take a interesting concept I found on deviant art. 

This concept (consisting of an action pose and turn around) is created by user Asashi-Kami and can be found here. I’m new to character […]

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Program: Graphics

Project Space Shooter

My pending course Game Analysis & Game Design is coming to an end. This is going to be the final and the biggest assignment this month. Once again we got devided into groups by six. In my group we are three artists and three programmers. The roles are:
ProducerGame DesignerLead CodeLead ArtLead SoundQA – Quality Assurence
My role in this project is as the QA. Short information about what a QA does! 🙂
Quality Assurance (QA) is a way of preventing mistakes or defects in manufactured products and […]

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Program: Graphics

Project Space Shooter

My pending course Game Analysis & Game Design is coming to an end. This is going to be the final and the biggest assignment this month. Once again we got devided into groups by six. In my group we are three artists and three programmers. The roles are:
ProducerGame DesignerLead CodeLead ArtLead SoundQA – Quality Assurence
My role in this project is as the QA. Short information about what a QA does! 🙂
Quality Assurance (QA) is a way of preventing mistakes or defects in manufactured products and […]

/ Comments Off on Project Space Shooter
Program: Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

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Program: Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

/ Comments Off on Photogrammetry and Stuff
Program: Graphics