Browsing 'Graphics': Posts from Game Design and Graphics

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

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Program: Graphics

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

/ Comments Off on Assignment 3: visual update 3
Program: Graphics

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

/ Comments Off on Assignment 3: visual update 3
Program: Graphics

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

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Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

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Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

/ Comments Off on Change of plans
Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

/ Comments Off on Change of plans
Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

/ Comments Off on Change of plans
Program: Graphics

Assignment 3: Visual update 2


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Program: Graphics

Assignment 3: Visual update 2


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Program: Graphics

Assignment 3: Visual update 2


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Program: Graphics

Assignment 3: Visual update 2


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Program: Graphics

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

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Program: Graphics

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

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Program: Graphics

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

/ Comments Off on Astrophobia card-game
Program: Graphics

Astrophobia card-game

Astrophobia simulates being stranded aboard a spaceship that has been infested by replicants. The replicants are a dreaded race of space faring larvae that enter the human brain via the ear canal and feeds on the genetic information. This allows them to withdraw and enter their pupation phase where they grow into a perfect replica of the victim. In the early stages the replicants have no knowledge of their true origin and firmly believe themselves to be the person that […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics

Reverse Engineering

Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven […]

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Program: Graphics

3D – Finishing the mech

Hello, I’ve been horrible at updating the blog lately so I’ll try to catch up. If you’ve read my previous posts you’ll know that I’ve been working on a mech. The tools I used for this was 3DS MAX for modeling and Photoshop with DDO plugin for texturing. I’ve actually completed it so I’ll show you a little of what I did and how I did it. Here below is the concept art I was following for this model.

October 28, 2014 / Comments Off on 3D – Finishing the mech
Program: Graphics

3D – Finishing the mech

Hello, I’ve been horrible at updating the blog lately so I’ll try to catch up. If you’ve read my previous posts you’ll know that I’ve been working on a mech. The tools I used for this was 3DS MAX for modeling and Photoshop with DDO plugin for texturing. I’ve actually completed it so I’ll show you a little of what I did and how I did it. Here below is the concept art I was following for this model.

October 28, 2014 / Comments Off on 3D – Finishing the mech
Program: Graphics

Assignment 3: About the Character

Here’s my blog post about the character that I’m making a model of for Assignment 3.
It’s a sand goblin named JigTick, which is a character created by Max, and this post is a short summary of the information about the character that he had written.
 
(Concept art made by Max, his blog can be found here: http://maxmaekvidya.wordpress.com)

About the Character:

Name: JigTick
Nickname: Clanless
Backstory: JigTick is a sand goblin that was cast out of his tribe and goblin society […]

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Program: Graphics

Assignment 3: About the Character

Here’s my blog post about the character that I’m making a model of for Assignment 3.
It’s a sand goblin named JigTick, which is a character created by Max, and this post is a short summary of the information about the character that he had written.
 
(Concept art made by Max, his blog can be found here: http://maxmaekvidya.wordpress.com)

About the Character:

Name: JigTick
Nickname: Clanless
Backstory: JigTick is a sand goblin that was cast out of his tribe and goblin society […]

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Program: Graphics