Browsing 'Graphics': Posts from Game Design and Graphics

3D Course – Assignment 3 Update

This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]

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Program: Graphics

3D Course – Assignment 3 Update

This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]

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Program: Graphics

Character Assignment Complete

This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.

Normal Map

Diffuse Map

Alpha Map – used to create fringes on the scarf

Specular Map

Final UV layout in UV Editor of 3DS Max

UV Checker in Viewport of […]

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Program: Graphics

Character Assignment Complete

This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.

Normal Map

Diffuse Map

Alpha Map – used to create fringes on the scarf

Specular Map

Final UV layout in UV Editor of 3DS Max

UV Checker in Viewport of […]

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Program: Graphics

The final assignment

Hello people!
So the final assignment is almost over. This has been an intense five weeks for me and my group.
This course has been highly educational, because today, I know how to design a game.
This assignment is about designing a game, using a couple of tools. These tools are:

Concept Document
Pitch
Paper Prototype
Individual project report
One Page Design

The Concept Document:
This is where you compile everything you have done when designing the game. The Concept Document is for the group only, the group who is […]

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Program: Graphics

The final assignment

Hello people!
So the final assignment is almost over. This has been an intense five weeks for me and my group.
This course has been highly educational, because today, I know how to design a game.
This assignment is about designing a game, using a couple of tools. These tools are:

Concept Document
Pitch
Paper Prototype
Individual project report
One Page Design

The Concept Document:
This is where you compile everything you have done when designing the game. The Concept Document is for the group only, the group who is […]

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Program: Graphics

3D week 8

For this week, we scanned photographs and created 3D models of faces, from pictures of faces.
We were given the opportunity to work with our own faces and to create 3D models of our selves, this was something I agreed on doing. We took something around maybe 10 pictures from different angles and were then supposed to use Autodesk 123D Catch to create the mesh of our faces. Unfortunately, this proved to be difficult to do with the limited amount of […]

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Program: Graphics

3D week 8

For this week, we scanned photographs and created 3D models of faces, from pictures of faces.
We were given the opportunity to work with our own faces and to create 3D models of our selves, this was something I agreed on doing. We took something around maybe 10 pictures from different angles and were then supposed to use Autodesk 123D Catch to create the mesh of our faces. Unfortunately, this proved to be difficult to do with the limited amount of […]

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Program: Graphics

3D week 7

For this week we were supposed to bring some of our 2D drawings to try and see how well we knew our anatomy. Naturally this meant that we were supposed to bring examples of our character drawings, not environment drawings.
So this is the character that I got the most feedback on:

(Once again, the resolution of the image appears to be bad, sorry)
So the major part of the feedback that I got from the people who looked at it was […]

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Program: Graphics

3D week 7

For this week we were supposed to bring some of our 2D drawings to try and see how well we knew our anatomy. Naturally this meant that we were supposed to bring examples of our character drawings, not environment drawings.
So this is the character that I got the most feedback on:

(Once again, the resolution of the image appears to be bad, sorry)
So the major part of the feedback that I got from the people who looked at it was […]

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Program: Graphics

3D week 6

Part 1:

This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]

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Program: Graphics

3D week 6

Part 1:

This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]

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Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

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Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

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Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

/ Comments Off on 3D Character, another update
Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

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Program: Graphics

3D Week 07 – Visual update: Assignment 3

Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]

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Program: Graphics

3D Week 07 – Visual update: Assignment 3

Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]

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Program: Graphics

Pitch

After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]

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Program: Graphics

Pitch

After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]

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Program: Graphics

Pitch

After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]

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Program: Graphics

Pitch

After a tragic first pitch rehearsal and a construktive second pitch rehearsal the real pitch was today and I definitely think it was a success. The audience seemed to understand how the game would work and the presentation was well recived, tho I was hoping for more comments regarding gameplay. What they liked and disliked about it. Instead most of the discussion afterwards was regarding how PC it was to have characters from the fitness subculture and characters from the nerd subculture dislike […]

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Program: Graphics

Failing makes success

We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]

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Program: Graphics

Failing makes success

We started off the sixth of October with getting the assignment. Each team consists of 5-6 people. The task was to design a concept for a simple space shooter type of game with the following requirements:
– 2D
– No gravity (not requiring a gravity system in the game)
– PC controls
– No network
– Single player (Multiplayer and Co-Op can be optional as long as the game is playable as 1 person.)
Each team got two things they had to incorporate in the concept. […]

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Program: Graphics