Browsing 'Graphics': Posts from Game Design and Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

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Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

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Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

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Program: Graphics

3D Course – Assignment 2 reflection (textures)

This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:

I had a lot of photo references in different angles for this table, […]

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Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

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Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

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Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

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Program: Graphics

3D Course – Assignment 1 reflection (textures)

This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:

When I created this texture, I didn’t use any references, and just tried […]

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Program: Graphics

Week 9: Completion of Space Shooter Project

This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]

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Program: Graphics

Week 9: Completion of Space Shooter Project

This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]

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Program: Graphics

Week 9: Completion of Space Shooter Project

This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]

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Program: Graphics

Week 9: Completion of Space Shooter Project

This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]

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Program: Graphics

Day of the Piñata – one page design

Click through to view the one page design we made for our space shooter, Day of the Piñata:

The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]

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Program: Graphics

Day of the Piñata – one page design

Click through to view the one page design we made for our space shooter, Day of the Piñata:

The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]

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Program: Graphics

Day of the Piñata – one page design

Click through to view the one page design we made for our space shooter, Day of the Piñata:

The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]

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Program: Graphics

Day of the Piñata – one page design

Click through to view the one page design we made for our space shooter, Day of the Piñata:

The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]

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Program: Graphics

3D – Wolf character

A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.

I haven’t completed my model yet but I believe I’m well on my […]

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Program: Graphics

3D – Wolf character

A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.

I haven’t completed my model yet but I believe I’m well on my […]

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Program: Graphics

3D Course – Assignment 3 Update

This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]

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Program: Graphics

3D Course – Assignment 3 Update

This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]

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Program: Graphics