Browsing 'Graphics': Posts from Game Design and Graphics
Assignment 2 week 3-6
During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]
Assignment 2 week 3-6
During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]
Assignment 2 week 3-6
During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]
Assignment 2 week 3-6
During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]
Big 3D post
This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]
Big 3D post
This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]
Big 3D post
This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]
Big 3D post
This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]
3D I, Week 8, Part 2: 3D Scanning
This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.
Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]
3D I, Week 8, Part 2: 3D Scanning
This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.
Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]
3D I, Week 8, Part 2: 3D Scanning
This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.
Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]
3D I, Week 8, Part 2: 3D Scanning
This is my final blog report for the 3D I class. In this blog, I will talk about the process of facial scanning and reflect on what we’ve learned about face topology.
Facial scanning is the act of taking photos of a person and throwing them into a software to convert them into a 3d model. This requires a huge amount of photos, the more photos you get the more accurate the generation will be. The software we used in class […]
3D I, Week 9: Assignment 3 Update
Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.
The final character, with all textures on. Rendered in UDK.
A screenshot of the UV setup, with a UV checker on the character.
3D I, Week 9: Assignment 3 Update
Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.
The final character, with all textures on. Rendered in UDK.
A screenshot of the UV setup, with a UV checker on the character.
3D I, Week 9: Assignment 3 Update
Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.
The final character, with all textures on. Rendered in UDK.
A screenshot of the UV setup, with a UV checker on the character.
3D I, Week 9: Assignment 3 Update
Here’s the final update on Assignment 3. This post will showcase pictures of the final model for my character, along with the different texture sets and the UV.
The final character, with all textures on. Rendered in UDK.
A screenshot of the UV setup, with a UV checker on the character.
3D I, Week 8, Part 1: Assignment 3 Update
This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.
The final model ended up at 2855 tris, slightly below the 3000 polycount target.
A closeup of the face.
A closeup of one of the hands.
The character seen from the front, next to the concept art, and overlayed onto the concept art.
The character seen from the […]
3D I, Week 8, Part 1: Assignment 3 Update
This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.
The final model ended up at 2855 tris, slightly below the 3000 polycount target.
A closeup of the face.
A closeup of one of the hands.
The character seen from the front, next to the concept art, and overlayed onto the concept art.
The character seen from the […]
3D I, Week 8, Part 1: Assignment 3 Update
This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.
The final model ended up at 2855 tris, slightly below the 3000 polycount target.
A closeup of the face.
A closeup of one of the hands.
The character seen from the front, next to the concept art, and overlayed onto the concept art.
The character seen from the […]
3D I, Week 8, Part 1: Assignment 3 Update
This blog post is a late progress report on Assignment 3. In this post I will showcase pictures of the final mesh of my character model.
The final model ended up at 2855 tris, slightly below the 3000 polycount target.
A closeup of the face.
A closeup of one of the hands.
The character seen from the front, next to the concept art, and overlayed onto the concept art.
The character seen from the […]
