Browsing 'Graphics': Posts from Game Design and Graphics
Prototyping the sounds of Bandolier River
The last group assignment for the course introduction to game design and analysis entailed creating a concept for a 2D-shooter for PC.
The students were randomly split into 16 groups with 6 members each. My group consisted of 2 would be programmers and 4 fledgling artists.
I demanded being QA since having previously worked with TQM, Kaizen and Six Sigma I am religiously devoted to the concept of quality management. The sound designer role was thrust upon me since I was the […]
Prototyping the sounds of Bandolier River
The last group assignment for the course introduction to game design and analysis entailed creating a concept for a 2D-shooter for PC.
The students were randomly split into 16 groups with 6 members each. My group consisted of 2 would be programmers and 4 fledgling artists.
I demanded being QA since having previously worked with TQM, Kaizen and Six Sigma I am religiously devoted to the concept of quality management. The sound designer role was thrust upon me since I was the […]
Designing Mr. and Ms. Glasscock
The first assignment of 2D-art class was to design a character from a set series of criteria. All students got spec sheets detailing two fictional games and were tasked with creating one of those game’s main protagonist.
I picked ”Clash of Gods”. The game in question was your generic run of the mill 3rd person action game where an ordinary person is thrust into a conflict between mythological deities. The story’s been done to death in games, books and film (Percy […]
Designing Mr. and Ms. Glasscock
The first assignment of 2D-art class was to design a character from a set series of criteria. All students got spec sheets detailing two fictional games and were tasked with creating one of those game’s main protagonist.
I picked ”Clash of Gods”. The game in question was your generic run of the mill 3rd person action game where an ordinary person is thrust into a conflict between mythological deities. The story’s been done to death in games, books and film (Percy […]
Starting from the very beginning so far down the road you can’t see where you’re coming from
So last week was the first week of art-class for me and my fellow game design students.
Ours is an eclectic and diverse bunch of people with very varying degrees of skill when it comes to drawing.
Now I feel that I’m a pretty resourceful person with a lot to offer the games industry. I have many marketable capabilities that would be applicable on a development team.
Apart from being a game designer (In a few years time I’ll have a phd to […]
Starting from the very beginning so far down the road you can’t see where you’re coming from
So last week was the first week of art-class for me and my fellow game design students.
Ours is an eclectic and diverse bunch of people with very varying degrees of skill when it comes to drawing.
Now I feel that I’m a pretty resourceful person with a lot to offer the games industry. I have many marketable capabilities that would be applicable on a development team.
Apart from being a game designer (In a few years time I’ll have a phd to […]
Motion Capture for Games, Reflective Blog 01
This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.
The game I chose to research for this report […]
Motion Capture for Games, Reflective Blog 01
This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.
The game I chose to research for this report […]
Motion Capture for Games, Reflective Blog 01
This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.
The game I chose to research for this report […]
Motion Capture for Games, Reflective Blog 01
This is my first report for the Motion Capture for Games course, which details use of motion capture in video games. In this post I’ve chosen to go through the Asssassin’s Creed franchise’s use of mocap for their animations.
Research for this report was difficult as many behind the scenes videos on the series are region blocked on their respective sites, but I have assembled as much general information as I could find.
The game I chose to research for this report […]
3D character modeling: Concepts
For assignment 3, we were given the task of finding concept art, or making your own to create a 3D model out of. What we did not know however, was that we would make concept trades when everyone had chosen and written a background on our characters.
This was the concept I found and wanted to create, but traded away to Oscar Mohlin, in the link, you’ll find his work on the concept.
The original creator of the concept is […]
3D character modeling: Concepts
For assignment 3, we were given the task of finding concept art, or making your own to create a 3D model out of. What we did not know however, was that we would make concept trades when everyone had chosen and written a background on our characters.
This was the concept I found and wanted to create, but traded away to Oscar Mohlin, in the link, you’ll find his work on the concept.
The original creator of the concept is […]
3D character modeling: Concepts
For assignment 3, we were given the task of finding concept art, or making your own to create a 3D model out of. What we did not know however, was that we would make concept trades when everyone had chosen and written a background on our characters.
This was the concept I found and wanted to create, but traded away to Oscar Mohlin, in the link, you’ll find his work on the concept.
The original creator of the concept is […]
3D character modeling: Concepts
For assignment 3, we were given the task of finding concept art, or making your own to create a 3D model out of. What we did not know however, was that we would make concept trades when everyone had chosen and written a background on our characters.
This was the concept I found and wanted to create, but traded away to Oscar Mohlin, in the link, you’ll find his work on the concept.
The original creator of the concept is […]
Assignment one Week 2-3
After we had created crates with different genres in mind, which you can read about in this blog post, we had to choose one of the three boxes we had created and optimize them, preparing to make Uwv maps. The optimization was normally done to your models by other colleagues, so that they could look at the models with fresh eyes and hopefully find the problems with them. This however, was not the case for me, since […]
Assignment one Week 2-3
After we had created crates with different genres in mind, which you can read about in this blog post, we had to choose one of the three boxes we had created and optimize them, preparing to make Uwv maps. The optimization was normally done to your models by other colleagues, so that they could look at the models with fresh eyes and hopefully find the problems with them. This however, was not the case for me, since […]
Assignment one Week 2-3
After we had created crates with different genres in mind, which you can read about in this blog post, we had to choose one of the three boxes we had created and optimize them, preparing to make Uwv maps. The optimization was normally done to your models by other colleagues, so that they could look at the models with fresh eyes and hopefully find the problems with them. This however, was not the case for me, since […]
Assignment one Week 2-3
After we had created crates with different genres in mind, which you can read about in this blog post, we had to choose one of the three boxes we had created and optimize them, preparing to make Uwv maps. The optimization was normally done to your models by other colleagues, so that they could look at the models with fresh eyes and hopefully find the problems with them. This however, was not the case for me, since […]
First time I drew thumbnails
It was the first time I drew thumbnails, as well as attempts of designing armor/modern clothing combination. Shoulder armor isn’t all that difficult, even when inexperienced, and it was rather amusing to try making different body types when making the thumbnails.
First time I drew thumbnails
It was the first time I drew thumbnails, as well as attempts of designing armor/modern clothing combination. Shoulder armor isn’t all that difficult, even when inexperienced, and it was rather amusing to try making different body types when making the thumbnails.
First time I drew thumbnails
It was the first time I drew thumbnails, as well as attempts of designing armor/modern clothing combination. Shoulder armor isn’t all that difficult, even when inexperienced, and it was rather amusing to try making different body types when making the thumbnails.
First time I drew thumbnails
It was the first time I drew thumbnails, as well as attempts of designing armor/modern clothing combination. Shoulder armor isn’t all that difficult, even when inexperienced, and it was rather amusing to try making different body types when making the thumbnails.
11 weeks later! [Comic]
Hi!
Everyone keeps saying the students should be posting blogs left and right. I have not posted anything in elven weeks. So that’s cool! Here’s why:
With that said, I will try to get over the pressure and post some magical stuff anyway. Artwork, game design junk, and probably a few more comics.
So hey here is a list of things I have done these past eleven weeks. It is like a TL:DR of eleven unexisting blogs!
1. Designed a bunch of stuff
2. Attempted […]
11 weeks later! [Comic]
Hi!
Everyone keeps saying the students should be posting blogs left and right. I have not posted anything in elven weeks. So that’s cool! Here’s why:
With that said, I will try to get over the pressure and post some magical stuff anyway. Artwork, game design junk, and probably a few more comics.
So hey here is a list of things I have done these past eleven weeks. It is like a TL:DR of eleven unexisting blogs!
1. Designed a bunch of stuff
2. Attempted […]