Browsing 'Graphics': Posts from Game Design and Graphics
2DII Character design assignment
In our 2D course this week we were given the assignment to design a character for a game. We were supposed to think about their appearance but also their personality and try to convey this through our drawings.
For this assignment I decided to draw a character from a story I wrote about a year ago. I wrote it as a book, but I think it could work as a game as well! It’s about an assassin named Rasha who is […]
2DII Character design assignment
In our 2D course this week we were given the assignment to design a character for a game. We were supposed to think about their appearance but also their personality and try to convey this through our drawings.
For this assignment I decided to draw a character from a story I wrote about a year ago. I wrote it as a book, but I think it could work as a game as well! It’s about an assassin named Rasha who is […]
Concept art and 2D class
So far I´m doing alright with my full time extra course ”Concept Art” And even though it´s tight some times, I still manage to make the deadlines (even if it is with 3 minutes margin). This week I had to make concept art for a Japanese samurai named Oishi. We had to draw him in two different art styles.
I drew him in a marvel sort of style to the left and a ”Adventure Time” style to the right. I […]
Concept art and 2D class
So far I´m doing alright with my full time extra course ”Concept Art” And even though it´s tight some times, I still manage to make the deadlines (even if it is with 3 minutes margin). This week I had to make concept art for a Japanese samurai named Oishi. We had to draw him in two different art styles.
I drew him in a marvel sort of style to the left and a ”Adventure Time” style to the right. I […]
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
Week 4
Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]
Week 4
Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]
Spelutveckling – introduktion – Projekt arbetet – vecka 4
Vår grupp ska under tio veckors tid förvandla ett spel koncept som heter Magic Writer till ett fungerande spel. Det är första gången jag jobbar med ett projekt som kräver så mycket tid och forcerad kreativitet av mig. Som grafiker har jag ägnat mig mest åt designa vårt spel, designat menyer, mindre objekt, bakgrunder, logga m.m. Min största utmaning förra veckan var att designa knappar åt spelet. Jag hade veckan innan designat en logga och en bakgrund för menyn som […]
Spelutveckling – introduktion – Projekt arbetet – vecka 4
Vår grupp ska under tio veckors tid förvandla ett spel koncept som heter Magic Writer till ett fungerande spel. Det är första gången jag jobbar med ett projekt som kräver så mycket tid och forcerad kreativitet av mig. Som grafiker har jag ägnat mig mest åt designa vårt spel, designat menyer, mindre objekt, bakgrunder, logga m.m. Min största utmaning förra veckan var att designa knappar åt spelet. Jag hade veckan innan designat en logga och en bakgrund för menyn som […]
Test Animation
For one of the courses I’m currently studying, my group and I have been assigned to build a 2D game based on another group’s concept. My role in this production is Lead Art; to keep track on all the graphics being made between the three artists. My main task is to animate the player avatar and antagonist, and I started by doing a test animation of the player avatar, since it will be the focal point on the screen and it’s crucial […]
Test Animation
For one of the courses I’m currently studying, my group and I have been assigned to build a 2D game based on another group’s concept. My role in this production is Lead Art; to keep track on all the graphics being made between the three artists. My main task is to animate the player avatar and antagonist, and I started by doing a test animation of the player avatar, since it will be the focal point on the screen and it’s crucial […]
Space Shooter Project. Blog 1. Score System
Mole Munch Score System
For this blogpost I am reflecting about the outline for our high-score system. I will begin by providing a quick summary of our game and how it works to create a better understanding of my thought process regarding the score system design.
We are making a game called Mole Munch. In the game the player takes on the role of a mole who resides within a garden. It is set in different levels, with one garden being one […]
Space Shooter Project. Blog 1. Score System
Mole Munch Score System
For this blogpost I am reflecting about the outline for our high-score system. I will begin by providing a quick summary of our game and how it works to create a better understanding of my thought process regarding the score system design.
We are making a game called Mole Munch. In the game the player takes on the role of a mole who resides within a garden. It is set in different levels, with one garden being one […]
Artifact 1, Concept Bat
Avatar Bat- concept
I am now going to write about the first artifact I have been working on during our game design class where we are creating a game from another groups design document from the previous game design course. I have been working on our avatar for our game we will create“Heartbeat Bat”. My first artifact I got to work on is the concept for our character in heartbeat bat. The character is an bat which the player is […]
Artifact 1, Concept Bat
Avatar Bat- concept
I am now going to write about the first artifact I have been working on during our game design class where we are creating a game from another groups design document from the previous game design course. I have been working on our avatar for our game we will create“Heartbeat Bat”. My first artifact I got to work on is the concept for our character in heartbeat bat. The character is an bat which the player is […]
Designing the Mole, the hero of Mole Munch
Greetings!
We are now four weeks in the development stage, and we spent the time working with our respective assignments and brainstorming our ideas. Me with the mole sketching and the others with their stuff. For this week we need to prepare ourselves for the pre-alpha prenentation tomorrow at 10.20, and our Game Designer needs to send the Game Design Document before 13:00. For three weeks, I have painted four different designs for the mole. I have shown my […]
Designing the Mole, the hero of Mole Munch
Greetings!
We are now four weeks in the development stage, and we spent the time working with our respective assignments and brainstorming our ideas. Me with the mole sketching and the others with their stuff. For this week we need to prepare ourselves for the pre-alpha prenentation tomorrow at 10.20, and our Game Designer needs to send the Game Design Document before 13:00. For three weeks, I have painted four different designs for the mole. I have shown my […]
Blogpost I – Fancy Mansion
The ”Stealable” Items
It is now the fourth week of our bigger game project where we are developing a functioning game from an existing concept. I and my group are working on “Fancy Mansion” where the player plays as a thief, stealing things from Mr Fancy’s Mansion.
This week I have been working on designing different types of item that the player will be able to steal in the game. So far I have completed three items that I am pleased with, […]
Blogpost I – Fancy Mansion
The ”Stealable” Items
It is now the fourth week of our bigger game project where we are developing a functioning game from an existing concept. I and my group are working on “Fancy Mansion” where the player plays as a thief, stealing things from Mr Fancy’s Mansion.
This week I have been working on designing different types of item that the player will be able to steal in the game. So far I have completed three items that I am pleased with, […]
Game Design Document
My week has entirely been focusing on the Game Design Document for the game we are making, Ambient Pressure. Though I was, initially, fairly confused regarding its layout, it came together easier the more time I spent on it. I’ve had to rewrite several times because of a change of approach, and truth to be told I still feel that I might want to change things in it. But then again, I have been told that the document is bound […]
Game Design Document
My week has entirely been focusing on the Game Design Document for the game we are making, Ambient Pressure. Though I was, initially, fairly confused regarding its layout, it came together easier the more time I spent on it. I’ve had to rewrite several times because of a change of approach, and truth to be told I still feel that I might want to change things in it. But then again, I have been told that the document is bound […]
Fourth week – Dangerous kids (Day of the Piñata)
I am now four weeks into a ten week project of creating the game Day of the Piñata. My team and I over took the concept document for this game from another team and our task is now simple; make the game as fantastic as it was first intended.
For this game you play as a piñata come to life, as it is possessed by a vengeful spirit who passed through to our world on the Day of the Dead, Dia […]
Fourth week – Dangerous kids (Day of the Piñata)
I am now four weeks into a ten week project of creating the game Day of the Piñata. My team and I over took the concept document for this game from another team and our task is now simple; make the game as fantastic as it was first intended.
For this game you play as a piñata come to life, as it is possessed by a vengeful spirit who passed through to our world on the Day of the Dead, Dia […]