Browsing 'Graphics': Posts from Game Design and Graphics

Spelutveckling – Introduktion – projektarbetet / vecka 7

Jag har jobbat jag med vår huvudkaraktär. Vi kände behov efter alpha presentationen att byta avataren då den verkade inte så populär. Den är väldigt simpel men största problemet är nog att den inte är så unik. Trollkarlens kast animation tyckte jag behövde överdrivas också. Såhär såg den ut innan:

Mitt mål var att göra en trollkarl ingen förr har sätt så jag försökte tänka lite i motsatsen till vad som är typiskt en trollkarl. En trollkarl illustreras ofta […]

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Program: Graphics

Spelutveckling – Introduktion – projektarbetet / vecka 7

Jag har jobbat jag med vår huvudkaraktär. Vi kände behov efter alpha presentationen att byta avataren då den verkade inte så populär. Den är väldigt simpel men största problemet är nog att den inte är så unik. Trollkarlens kast animation tyckte jag behövde överdrivas också. Såhär såg den ut innan:

Mitt mål var att göra en trollkarl ingen förr har sätt så jag försökte tänka lite i motsatsen till vad som är typiskt en trollkarl. En trollkarl illustreras ofta […]

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Program: Graphics

Game Production: Feature 4

This week I am working on some different things, but the feature I will be talking about in this blog post is the menu screen. It is a background painting that I have put a lot more hours in than I had initially planned, but I think it’s important that the artwork is good enough to give the player a nice first impression. It also serves as a way to set the theme for the game and introduce the main […]

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Program: Graphics

Game Production: Feature 4

This week I am working on some different things, but the feature I will be talking about in this blog post is the menu screen. It is a background painting that I have put a lot more hours in than I had initially planned, but I think it’s important that the artwork is good enough to give the player a nice first impression. It also serves as a way to set the theme for the game and introduce the main […]

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Program: Graphics

Ambient Pressure: Level 2 Map

This week I have mostly been working on the design of the first map. Which later turned into level 2. This is the end result along with the level design I was given:


My assignment was to hand-draw the map, following the structure of the level design. We chose to do our levels this way because we felt it was important for the feeling of the game to have more detailed maps, instead of regular tiles. I designed the […]

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Program: Graphics

Ambient Pressure: Level 2 Map

This week I have mostly been working on the design of the first map. Which later turned into level 2. This is the end result along with the level design I was given:


My assignment was to hand-draw the map, following the structure of the level design. We chose to do our levels this way because we felt it was important for the feeling of the game to have more detailed maps, instead of regular tiles. I designed the […]

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Program: Graphics

The Splash Screen

Hello Magic Writer fans!
This week I am going to talk about the splash screen for our game. The splash screen is a screen that shows up in the beginning sort of like a loading screen. A splash screen is a graphics consisting of a window containing an image, a logo and the current version of the software. A splash screen usually appears while a game or program is launching.  Splash screens cover the entire screen or are simply a rectangle near the center of the […]

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Program: Graphics

The Splash Screen

Hello Magic Writer fans!
This week I am going to talk about the splash screen for our game. The splash screen is a screen that shows up in the beginning sort of like a loading screen. A splash screen is a graphics consisting of a window containing an image, a logo and the current version of the software. A splash screen usually appears while a game or program is launching.  Splash screens cover the entire screen or are simply a rectangle near the center of the […]

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Program: Graphics

Week 7 of the Piñata – How to convey it

This is the seventh week on the project Day (or Night) of the Piñata. The name is not set yet. My main focus this week has been on the feedback in our game, everything the player will see and hear when something happens in the game. These ties in with our GUI (graphical user interface) that will help the player understand how to play the game.
To begin I made a mockup of our GUI on the background of the game, […]

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Program: Graphics

Week 7 of the Piñata – How to convey it

This is the seventh week on the project Day (or Night) of the Piñata. The name is not set yet. My main focus this week has been on the feedback in our game, everything the player will see and hear when something happens in the game. These ties in with our GUI (graphical user interface) that will help the player understand how to play the game.
To begin I made a mockup of our GUI on the background of the game, […]

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Program: Graphics

The Animation Week – Bringing the mole to life… and death

For this week, I spent the time with doing various animations for the mole, using key frame animation.
So let’s go with the digging animation. In friday last week, I got some useful drafts from one of the members on how to make it. The animation would be superfast and consist of at least four frames. When I asked how to approach with the Dig up-animation, I got the response that it would not be needed for now, but maybe later. […]

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Program: Graphics

The Animation Week – Bringing the mole to life… and death

For this week, I spent the time with doing various animations for the mole, using key frame animation.
So let’s go with the digging animation. In friday last week, I got some useful drafts from one of the members on how to make it. The animation would be superfast and consist of at least four frames. When I asked how to approach with the Dig up-animation, I got the response that it would not be needed for now, but maybe later. […]

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Program: Graphics

Space Shooter Dev. 4

This is undoubtedly the worst Thursday of the year. Thursdays have a tendency to be Slightly Worse than other days of the week in my opinion, by no fault of their own but because Friday brings deadlines early in the day. So Fridays are really at fault, but you feel the pain of the deadline on the day before it, so Thursday takes all the blame, and Fridays get credit for being the best day of the week. It’s unfair, […]

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Program: Graphics

Space Shooter Dev. 4

This is undoubtedly the worst Thursday of the year. Thursdays have a tendency to be Slightly Worse than other days of the week in my opinion, by no fault of their own but because Friday brings deadlines early in the day. So Fridays are really at fault, but you feel the pain of the deadline on the day before it, so Thursday takes all the blame, and Fridays get credit for being the best day of the week. It’s unfair, […]

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Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

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Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

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Program: Graphics

Space Shooter Project Blog: Post #4

I’m back again, with more props for the game. As a level designer without any levels to make, I have been relocated to creating props for our levels instead. This time, I will show of my two first props this week, the fire extinguisher and the beds, which can be seen below.
 
These props are both relatively simple in design. The extinguisher was the first prop I made, and I will now cover the design process.

I started by […]

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Program: Graphics

Space Shooter Project Blog: Post #4

I’m back again, with more props for the game. As a level designer without any levels to make, I have been relocated to creating props for our levels instead. This time, I will show of my two first props this week, the fire extinguisher and the beds, which can be seen below.
 
These props are both relatively simple in design. The extinguisher was the first prop I made, and I will now cover the design process.

I started by […]

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Program: Graphics

Filler

Most of my time so far this week has been spent making adjustments to the Mole Munch sonic mole scare that repells the player untill broken , but because of some new sugestions that came up during playtesting we did today I am currently making an additional change to it so therefore I don´t think I that is what I should show.
Fortunately I´ve also been doing something else this week that I can show. With almost all of the graphics […]

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Program: Graphics

Filler

Most of my time so far this week has been spent making adjustments to the Mole Munch sonic mole scare that repells the player untill broken , but because of some new sugestions that came up during playtesting we did today I am currently making an additional change to it so therefore I don´t think I that is what I should show.
Fortunately I´ve also been doing something else this week that I can show. With almost all of the graphics […]

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Program: Graphics

Game Dev: Implementing graphics and animating characters

This week, I started implementing the graphics of Mole Munch. After all, a game about different colored squares gets old in the long run (sorry, Thomas was alone!).
This process was not too painful, and I was mostly done after a sunday and monday’s worth of work. Sadly my body decided to shut down on me monday evening and I lost two days being sick. Today I am back on track, but have mostly been squaching bugs, implementing small features, and merging code with […]

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Program: Graphics

Game Dev: Implementing graphics and animating characters

This week, I started implementing the graphics of Mole Munch. After all, a game about different colored squares gets old in the long run (sorry, Thomas was alone!).
This process was not too painful, and I was mostly done after a sunday and monday’s worth of work. Sadly my body decided to shut down on me monday evening and I lost two days being sick. Today I am back on track, but have mostly been squaching bugs, implementing small features, and merging code with […]

/ Comments Off on Game Dev: Implementing graphics and animating characters
Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

/ Comments Off on Dragon Animation version 2.
Program: Graphics

Dragon Animation version 2.

Continuing the animation of the dragon.

I wrote about the animation of the dragon in a post 2 weeks ago, this week I will continue to write about the animation and the alterations I made to the wing design. 

The last wing design I had was just something that I threw together to have some large wing but I eventually grew to dislike the way the way how the wings looked. So it was a very simple choice to alter the visual […]

/ Comments Off on Dragon Animation version 2.
Program: Graphics