Browsing 'Graphics': Posts from Game Design and Graphics

Ambient sound and the bane of the vuvuzela
Hi again!
This week has been a bit hectic, as the beta is due tomorrow and we had a playtest session this monday. While I’ve been working on a number of different things and have got a lot done, I’m gonna focus on the sound for the game’s main menu.
Erik started last week with making the main menu for Day of the Piñata. While we were doubtful at the least of how many of the menu’s buttons (start game, credits, highscore […]

Ambient sound and the bane of the vuvuzela
Hi again!
This week has been a bit hectic, as the beta is due tomorrow and we had a playtest session this monday. While I’ve been working on a number of different things and have got a lot done, I’m gonna focus on the sound for the game’s main menu.
Erik started last week with making the main menu for Day of the Piñata. While we were doubtful at the least of how many of the menu’s buttons (start game, credits, highscore […]

Level Design Part 3
As I have the ever pleasant assignment to look over and manage the tasktraker this week, and the sudden problems with the Internet, I will continue where I left off about last weeks levels. It also allows me to tell you about a few things taken up in the comments.
We are three that, in theory, makes the maps complete. I make suggestions for the layouts, our main level designer makes the layouts better – along with placements of enemies and […]

Level Design Part 3
As I have the ever pleasant assignment to look over and manage the tasktraker this week, and the sudden problems with the Internet, I will continue where I left off about last weeks levels. It also allows me to tell you about a few things taken up in the comments.
We are three that, in theory, makes the maps complete. I make suggestions for the layouts, our main level designer makes the layouts better – along with placements of enemies and […]

Less than good week…
This week I have been doing minor stuff. I haven’t done much since I shall not continue this education after the summer. But since I have just done some minor stuff this week, then I shall just write about the making of a power up that I made to the group.
We talked about in the group that we wanted to have a power up in the form of a disco ball that auto target and destroy the enemy. I […]

Less than good week…
This week I have been doing minor stuff. I haven’t done much since I shall not continue this education after the summer. But since I have just done some minor stuff this week, then I shall just write about the making of a power up that I made to the group.
We talked about in the group that we wanted to have a power up in the form of a disco ball that auto target and destroy the enemy. I […]

Level 7 – Workflow
In lack of anything better to write, the blog post of this week will focus on the actual workflow following designing of a level. This will show the seventh – and final – level designed for the game. With a high probability that the level will not even make it to the final product, I designed it to test all of the player’s abilities and knowledge relating to the game.
The game is set to feature three types of enemies and […]

Level 7 – Workflow
In lack of anything better to write, the blog post of this week will focus on the actual workflow following designing of a level. This will show the seventh – and final – level designed for the game. With a high probability that the level will not even make it to the final product, I designed it to test all of the player’s abilities and knowledge relating to the game.
The game is set to feature three types of enemies and […]

Animating a huge sound wave
In my team’s space shooter game, there will be a huge attack which will swipe the whole screen and destroy any crystal enemies that stands in its way. The player has to charge the attack by repeatedly tapping the 1-key on the keyboard and then fire it by pressing the E-key. Since the player avatar is a singing dragon, the attack will be a big sound wave.
My first idea was to have big waves that makes the whole screen move. So […]

Animating a huge sound wave
In my team’s space shooter game, there will be a huge attack which will swipe the whole screen and destroy any crystal enemies that stands in its way. The player has to charge the attack by repeatedly tapping the 1-key on the keyboard and then fire it by pressing the E-key. Since the player avatar is a singing dragon, the attack will be a big sound wave.
My first idea was to have big waves that makes the whole screen move. So […]

Animating a huge sound wave
In my team’s space shooter game, there will be a huge attack which will swipe the whole screen and destroy any crystal enemies that stands in its way. The player has to charge the attack by repeatedly tapping the 1-key on the keyboard and then fire it by pressing the E-key. Since the player avatar is a singing dragon, the attack will be a big sound wave.
My first idea was to have big waves that makes the whole screen move. So […]

Animating a huge sound wave
In my team’s space shooter game, there will be a huge attack which will swipe the whole screen and destroy any crystal enemies that stands in its way. The player has to charge the attack by repeatedly tapping the 1-key on the keyboard and then fire it by pressing the E-key. Since the player avatar is a singing dragon, the attack will be a big sound wave.
My first idea was to have big waves that makes the whole screen move. So […]

GAME DEVELOPMENT WEEKLY BLOG POST NR5. MAIN MENU CONTINUE
I started this week work where I left it the other week. So this mean I continue on the main menu and the background. I want it to be as clean as possible for our beta deadline which is this Friday this week.
The background from last week was pretty much done except the colors and some shading. I am working with Photoshop and there for I am using a lot of layers. I will try to explain what a layer […]

GAME DEVELOPMENT WEEKLY BLOG POST NR5. MAIN MENU CONTINUE
I started this week work where I left it the other week. So this mean I continue on the main menu and the background. I want it to be as clean as possible for our beta deadline which is this Friday this week.
The background from last week was pretty much done except the colors and some shading. I am working with Photoshop and there for I am using a lot of layers. I will try to explain what a layer […]

Week 8: Firing the Tesla gun
Above, left: Old gun colour scheme. Above, right: New gun colour scheme.
This week I have spent most of the time working on the shoot animation for Otto. As mentioned in an earlier blog post, the turtle Otto (who owns the mansion that the player is breaking into) has a Tesla gun which he uses to shoot the player once detected and within range. The gun is supposed to have a bit of a charge time before it can be fired, allowing the player […]

Week 8: Firing the Tesla gun
Above, left: Old gun colour scheme. Above, right: New gun colour scheme.
This week I have spent most of the time working on the shoot animation for Otto. As mentioned in an earlier blog post, the turtle Otto (who owns the mansion that the player is breaking into) has a Tesla gun which he uses to shoot the player once detected and within range. The gun is supposed to have a bit of a charge time before it can be fired, allowing the player […]

Huvud-, Game Over- & Pause menyer – The Last Signal
Sammanfattning
Jag jobbar på spelkonceptet The Last Signal och det här är den sjunde veckan vi jobbat på det projektet. Den här veckan har jag lagt fokus på de olika menyerna som ska finnas i vårat spel, dessa är en Huvud-meny, en Game Over-meny och en Pause-meny. Jag har även jobbat till och från med ljud effekter.
Hur har arbetet gått?
Jag tycker att arbetet har gått relativt bra den här veckan, det har gått sakta men säkert fram och jag är rätt […]

Huvud-, Game Over- & Pause menyer – The Last Signal
Sammanfattning
Jag jobbar på spelkonceptet The Last Signal och det här är den sjunde veckan vi jobbat på det projektet. Den här veckan har jag lagt fokus på de olika menyerna som ska finnas i vårat spel, dessa är en Huvud-meny, en Game Over-meny och en Pause-meny. Jag har även jobbat till och från med ljud effekter.
Hur har arbetet gått?
Jag tycker att arbetet har gått relativt bra den här veckan, det har gått sakta men säkert fram och jag är rätt […]

Blogpost V – Fancy Mansion
This week on implementing items with the avatar animations.
My task this week has been to implement all the stealable items with the protagonist avatar animations. This week was a bit different since we have the Beta presentation in Friday and our sprint plan stretches through the weekend. This meant I had to prioritize what artefacts to do first in order to maybe implement them in the game in time for the presentation. My tactic thou were to first implement the […]

Blogpost V – Fancy Mansion
This week on implementing items with the avatar animations.
My task this week has been to implement all the stealable items with the protagonist avatar animations. This week was a bit different since we have the Beta presentation in Friday and our sprint plan stretches through the weekend. This meant I had to prioritize what artefacts to do first in order to maybe implement them in the game in time for the presentation. My tactic thou were to first implement the […]

Week 8 – Pause Screen
So we are closing up on the Beta presentation and during this week I have been working on the pause screen for our game Magic Writer.
In our group we have divided our graphical tasks in three stages to get a more solid and uniform art style. One person do a sketch, another one puts colour and shading on it and the third one finishes it up and gives it clean lines. We have been trying this method out for a […]

Week 8 – Pause Screen
So we are closing up on the Beta presentation and during this week I have been working on the pause screen for our game Magic Writer.
In our group we have divided our graphical tasks in three stages to get a more solid and uniform art style. One person do a sketch, another one puts colour and shading on it and the third one finishes it up and gives it clean lines. We have been trying this method out for a […]

Magic Writer – Week 5
This week has been very hectic for me with loads of school work. You can say that last week was wake up call when a friend of mine mentioned that we only have few weeks left of this course, this made me realize that I don’t have much time left for some old lingering works that needs to be done as soon as possible. Due to my sudden change in priorities I have sadly not put that much time on […]

Magic Writer – Week 5
This week has been very hectic for me with loads of school work. You can say that last week was wake up call when a friend of mine mentioned that we only have few weeks left of this course, this made me realize that I don’t have much time left for some old lingering works that needs to be done as soon as possible. Due to my sudden change in priorities I have sadly not put that much time on […]