Browsing 'Graphics': Posts from Game Design and Graphics

BGP Art – Trees and LODs
Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others.
Among these, we now have all 6 completed trees + 1 dead tree.
[…]

BGP Art – Trees and LODs
Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others.
Among these, we now have all 6 completed trees + 1 dead tree.
[…]

Theme Park: Week 3 – Ice, ice baby
Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!
The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

Theme Park: Week 3 – Ice, ice baby
Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!
The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

Big Game Project: Week Two
This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]

Big Game Project: Week Two
This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]

BGP – Week 3
(Screenshot from a test level created by Jenny Grip)
During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

BGP – Week 3
(Screenshot from a test level created by Jenny Grip)
During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

Sublimation challenge
Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

Sublimation challenge
Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

Week 1 of Big Game Project – Introduction
I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

Week 1 of Big Game Project – Introduction
I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

Design challenge
I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

Design challenge
I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

Big Game Project – Gravity Grind – Sound and Music
Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
Here is a link to the wiki and the concept document.
Quick mockup
In […]

Big Game Project – Gravity Grind – Sound and Music
Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
Here is a link to the wiki and the concept document.
Quick mockup
In […]
Big Game Project, Week 1-2
Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of the game.
At the start […]
Big Game Project, Week 1-2
Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of the game.
At the start […]

End of Week 3
Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

End of Week 3
Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

Big Game Project, Spirit Boom
This week I’ve been working on style guides for our game called Spirit boom. Up until now i did not know that simply filming my work would be enough, but i have been told that it is. So from now on I will mostly post speed paint videos of my work for this game.
after all a picture says more than a thousand words, and , this video has 8820 frames so, I guess that’s more than 8 million words… or maybe not its just […]

Big Game Project, Spirit Boom
This week I’ve been working on style guides for our game called Spirit boom. Up until now i did not know that simply filming my work would be enough, but i have been told that it is. So from now on I will mostly post speed paint videos of my work for this game.
after all a picture says more than a thousand words, and , this video has 8820 frames so, I guess that’s more than 8 million words… or maybe not its just […]